Doing a metroidvania for a game jam is really wild, props for that. I think the game does progression well, given the short timespan, and I think the main issue I ran into was not realizing I needed to kill the fish at the end in order to win. Good work.
Play game
Phlo and the Water Dungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #89 | 2.117 | 3.667 |
| Concept | #113 | 1.732 | 3.000 |
| Overall | #114 | 1.684 | 2.917 |
| Use of the Limitation | #115 | 1.732 | 3.000 |
| Presentation | #117 | 1.155 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Brian Guritza
Software used
Unity, Photoshop
Use of the limitation
In the art style. I made sure to only use 2 colors for any individual sprite. Excluding black and white for outline readability.
Cookies eaten
0







Leave a comment
Log in with itch.io to leave a comment.