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A jam submission

Gravinational ConstantView game page

What way is down?
Submitted by Samantha Avron — 6 hours, 42 minutes before the deadline
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Gravinational Constant's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#133.8003.800
Use of the Limitation#233.7003.700
Overall#263.3503.350
Enjoyment#293.1003.100
Presentation#562.8002.800

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Samantha

Software used
Unity, LibreSprite

Use of the limitation
Colors are used to solve puzzles

Cookies eaten
0

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Comments

Submitted

A calm, soothing game. You just roll into the distance…

Submitted

норм игра братан

Submitted(+1)

This game broke me

Pretty fun idea, good music, background and art

I don't know how to solve this game

I tried, i really tried

Everytime i think i've got it, there's a different color i don't know how to pick up

And when i'm winning, i get softlocked in some way

My brain explodes trying to solve this puzzle

Complaints

Game doesn't tell you how it works 

Some areas can be easily surpassed without the necessary color, leading to softlocks

You can get softlocked in some areas by changing color and falling in an area where don't have the necessary color and you need to change gravity to get to the next color change

Very confusing (minor complaint)


Developer

I feel you, designing those puzzles made my brain explode too, and then I had to send it through all of my friends to figure out where it’s broken and my god there was so many softlocks that I corrected, yet there are many more I couldn’t find; thanks for an honest review, first gamejam was quite difficult

Submitted

Yea, time sucks; pretty cool game for a first gamejam!

Submitted (2 edits)

I like the ball physics and the non-annoying music, but I personally don't like the fact that the game is quite slow.
It would be great if you would rate my game and tell me about its pros and cons.

Submitted

Cool concept and work with physics, it's satisfying to roll around. However, it's a bit hard to understand how exactly to complete the game. Maybe bigger camera would give more puzzle vibe. I got a funny bug - circle fell off the wall and level was completed because of it