Really cool collection of digitised art, the different "zones" are very imaginative and have lots of potential.
Critique:
Maybe having some sort of visual indication of what you can interact with would help how people navigate, at the moment it sort of leads you to look through the main gallery then walk out the exit (which because it's a mirror door, looks like the next room). I also had a bit of weird visual glitchiness with the main menu (had to spam click "play" to start the game), and how the debug log was rendering in the top left.
Play game
Homunculus Simulator playtest's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Playtested this one | #24 | 3.000 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
true i've also noticed that issue with the main menu, idk why it does that. I'll try to see if i can fix it.
I see what u mean with the exit. perhaps i will change the texture to not be reflective. And perhaps I will consider the layout of the room . I've heard ppl wanting HUD for interacting with objects... I haven't gotten around to implementing this.. but i will consider further. I am conflicted bc on one side, I want to keep it minimal with No HUD. But on the other side, it has caused confusion
ty for playing and testing
Hi,
The concept seemed good, and the game seemed good, but it kept crashing when I entered the next room from the starting room. I submitted my feedback along with the computer I used for reference. But I think it shouldn't have crashed based on my specs, so I have no idea.







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