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Save Our Queen's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Was the improvement accomplished | #1 | 5.000 | 5.000 |
| How creative was the improvement | #1 | 4.000 | 4.000 |
| Was the improvement free from bugs | #1 | 5.000 | 5.000 |
| Does the improvement move game in the right direction | #1 | 5.000 | 5.000 |
| Overall | #1 | 4.700 | 4.700 |
| How sufficient was the improvement | #2 | 4.500 | 4.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Describe the improvement that you have been working for this jam
All the art, wanted to achieve better art style, so it fits with the gameplay when I started prototyping the gameplay I found it nice but for the end of this jam I wanted to have a nice art style with no place holder
Describe your game in one sentence
Save Our Queen is a short incremental clicker game where you defeat monsters and protect the Queen's Tower
What feedback are you looking for
Im looking for gameplay feel feedback how is the progression, the skill tree and the pace.
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Comments
Hello ! It's a nice game, for the progression I think maybe the beginning is a bit slow ? Because there is no need to click and at the beginning it's slow to kill the ennemy i just felt a bit like waiting to be killed to upgrade. After that it's better because i could go longer and there was a bit more ennemies to play with, but personnaly i would like to have a bit more things to do on top of hovering over the ennemies ?
I think the art looked pretty good, so congratulation
Thank you! The start is definitely a bit slow and needs better balancing. I'm glad you liked the art! I planned to add abilities other than the mouse hover but didn't have time to implement them. However, your feedback confirms that adding more things to do is the right move. I’m glad you enjoyed it!