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A jam submission

Where's Matcha?View game page

Help find Matcha & the secret ingredient amidst all the clutter!
Submitted by tinhovercarinice — 7 days, 21 hours before the deadline
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Where's Matcha?'s itch.io page

Results

CriteriaRankScore*Raw Score
Overall#23.9233.923
Presentation#24.4624.462
Relevance to Theme#44.1544.154
Design#63.8853.885
Gameplay#73.4233.423
Enjoyment#73.6923.692

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

So much beautiful art! its a really relaxing game and the little stories are very cute.

Submitted

I am terrible at these finding games, but I absolutely locked in. The art is just adorable, and it's super exciting to try and guess what the next Matcha will be doing based on the little hints at the start of each level. I'll have to come back and see if I can get further along! Very well done^^

Submitted(+1)

So adorable! Love love love all the art!  I think I got to like day 19 or so, but I had to stop playing because my eyes started hurting. I feel like this could have been nicer to my eyes if the assets didn't get smaller and smaller.  Maybe more static, but the player moves the camera around an increasingly bigger and bigger room?  Either way, the game looks lovely and very polished and I love all the little cafe dot easter eggs like the different staff members hidden in there. Great job!

Developer

Thanks for playing! Yeah, it would def be nice to add a zoom function -- that's a good idea that it essentially just expands the map. I had to think about how small to allow it to get -- you were actually just one off! The last size decrease was on level 20 haha. But thanks for sticking with it! 

Submitted(+1)

tunaaaa 

Developer(+1)

look at her getting up to no good!

Submitted (1 edit) (+1)

Super cute art and very challenging towards then end. It was really nice seeing all of the different iterations of Matcha and spending too long on some levels trying to hunt her down, sneaky kitty lol.

Also having the matcha ice cream is just pure evil wawaaaaa

Developer

Thank you Mr. Poo happy to torment! Just imagine a Cafe Dot ice cream truck with Matcha character popsicles teehee

Submitted(+1)

I'm surprised I was able to get to day6, I'm usually not great at these XD I do wish that Matcha was onscreen at all times, maybe rotating on one band when they went offscreen on another, so that every moment has the possibility of seeing them (unless this was the case and I didn't see it, then my bad). I'd also like to see little notes on the other characters when clicking them, I think that would be cute. Maybe even having a character "catch" Matcha sneaking around by pointing up/down to the correct band, if that wouldn't make it too easy. Very colorful and cute :) Cool that Matcha gets different outfits.

Developer

Hehe thanks!! Yeah, I had refactored some of the object generation midweek which means I probably could have taken some of the off-screen buffer off, but I was too nervous to fiddle with the math more than I needed to in case I broke the game. And yes!! I would love to have special stuff happen when clicking some of the bonus characters. If I made this more robust one of the things I would have done is add powerups you can find to help make the game easier; e.g. one that removes a random number of objects, or one that points in the right direction for a few seconds. 

Submitted(+1)

I love the presentation of this game! The art style is lovely <3 <3 <3
I kept finding myself surprised with how much was on screen with each new day lmao, I almost got to the 12th day but my browser froze and I had to reset... 

Developer(+1)

thank youuu!! naurrr sorry to hear that it froze!! i am really still baffled about how to manage such a large quantity of objects...i continue to mull on the problem. Hopefully one day I'll figure it out!

Submitted(+1)

scream if you love vicky art

Developer(+1)

music to my ears hehehhe

(+1)

I had a lot of fun with this game when I first played!! The first couple of lvls were easy but it got difficult on later levels. But I love all the matcha drawings!!

Developer

all the matchas are my beloved children!! ty echo :matchaHuggies:

Submitted(+1)

I think I only made it to day 10, but at least I found Matcha fast on the main menu! The artwork both wonderful and a little evil... Good job!

Developer

thank you tuke!! really appreciate the kind words 🥰

Submitted(+1)

Very cute ^_^gets a bit laggy after a while, but that's hard to avoid with so many things moving on the screen (the movement really helps make it easier cus you can just focus on one line!)

The "pop"! effect when you hover over a button is a bit loud, but I'm pretty sensitive to stuff like that so maybe thats just me :P

Haven't been here as long as some people have, but I love seeing all the references ^O^ something to go "woagh!" at when you've been struggling to find matcha. I stopped at around level 18, cus it got too hard but there was a funny moment around level 16 where I clicked "next level" and apparently thats where matcha spawned! So I immediately went to the next level without even seeing the board lol

Developer

yeaaaa i couldn't figure out how to fix the lag (i don't notice it but others have def reported it). i refactored to moving the whole row object rather than moving individual objects off screen but even that didn't fix the issue 🤔 I'm still puzzling over how something like that could be optimized.

and i agree, def wish there were sound adjustment sliders in the menu, but sound design has always been one of those afterthought bits of a jam for me oop

Level 18 is so wicked of you I usually struggle somewhere around level 12 unless I cheat with my debug statements LOL! you're a trooper for making it that far!

thanks for the lovely and detailed comment,  super nice to know where all the pain points are so i can get better at polish in a game! you gave me the idea of maybe delaying the level start with a cute animation of the objects populating or something at the level begin, but i think that'll need coroutines which i haven't been willing to learn about yet 😅

Submitted(+1)

Yeah, I wouldn't know how either! My thought was exactly what you did, or like, making it an image, but that has its own downsides, and is kinda tedious or scary

Also yeah, same with me about sound lol, I wanted to make adjustment sliders too, but I didn't want to think about it, so I just made it really low and added mute buttons to compensate

Honestly I felt the pain much earlier but I was stubborn and wanted to finish it lmaoo, 18 was my "okay I've started to randomly click for a while, I should probably stop" I think it was around level 13-14 that I started to try the "Click and hope" method. Only worked twice tho


Also np! I always end up yapping so I'm glad you liked it!

Also yeah, coroutines scared me for the longest time, but it was simpler than I expected, just feels scary whenever people talk about it for some reason. It's basically just a regular method, but you use IEnumerator instead of void, and every loop in there is scary cus they can freeze the editor, and you always gotta remember to add a pause in coroutine loops.

(I add a "stop" variable that counts up every loop and breaks out of it after a set number to avoid this lol, but adding a pause is important cus if you don't nothing else has time to run T_T at least thats the reasoning I found while searching)


But yeah it's more or less just a regular method except you need to add pauses (cus without pauses it's just regular method) and be very mindful about infinite loops, and making sure theres a pause in the loop itself, so it doesn't brick the editor >_<
This is just what I found and experienced tho, hopefully it's not too off and no experienced programmer will smite me /silly

Submitted(+1)

The music gets a biit repetitive after a while, but overall a very fun game. That the whole thing moves gives it an interesting touch, since you can't methodically make your way through the game. (How many levels are there?)

Developer

yes, i probably should have found someone more experienced to make the music but i was stubborn and wanted to do everything alone 😅  there are an infinite number of levels, but i do cap the difficult at around level 30 (max speed, max number of rows, and max overlap of sprites) so the matchas don't get infinitely tiny and the game is still playable! but even level 30 may take things too far lol! thank you for playing!