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SynthSurfer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #15 | 3.417 | 3.417 |
| Overall | #16 | 3.500 | 3.500 |
| Concept | #18 | 3.667 | 3.667 |
| Use of the Limitation | #24 | 3.667 | 3.667 |
| Presentation | #34 | 3.250 | 3.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
humanperformsthings, meta (playtesting, attempted spritework before the direction was changed to use transformed shape renderers)
Software used
Godot Engine, Aseprite, Jsfxr
Use of the limitation
all textures only use 2 colors, even those outside the screen plus the game is vaguely themed around osiloscopes/synthesizers
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Comments
Fun game, I wasn't sure about the mouse wheel controls but they actually ended up being really intuitive and helped make the game feel unique. All the sound effects and music made it feel very satisfying to play, and I appreciate that it saves your highscore, giving you something to aim towards. It would've been nice to be able to chance colours by pressing keys, I felt like I was constantly having to look away from the screen to click the buttons, which broke my flow somewhat. But other than that minor complaint, I had a lot of fun!
Really fun, loved the concept!
The unique control scheme worked well for me, and having the wave changing buttons far away adds a level of difficulty that I enjoyed.
I could see it being even more fun with a few added mechanics, as the arcade style score gathering alone wasn't enough to keep me playing for longer.
I had much more fun than i thought i would with this game haha. Nice concept, nice visuals and sfx. Veery cool entry i must say!
This game is actually pretty fun! This is like a full fledged web game. I played it for a while even though it was the same repeating stuff. I really like the power mechanic, I think it helps so much. The only thing I would add is to make it harder as you go.
Great theme, loved the different wave type enemies and had a blast!
if i were to complain...
The colors aren't that similar but there were a few times i got them confused (don't know if that's intentional)
The only way you can actually lose your combo if you're playing normally is by taking damage, which makes it seem like you get points for taking damage.
The fade out effect when you're losing power starts way too early and is a little obnoxious
ESC to unpause doesnt work great on fullscreen and scroll to move doesnt work great when you're not in fullscreen
The game doesn't really get harder over time, i could keep going forever if i wanted...
as for the colors: they were literally just me putting the bisexual flag as a test pallete, then i ended up liking how it looked
i wanna keep the combo but i don't really know how to show the score it would give you,
yeah fadeout is right it looked *slightly too dark* at lower power levels on the laptop this was developed on + i was being dumb trying to change the *TIME* instead of the final color for the interpolation
also yeah there should be more difficulty probably starting with making the combo timer shorter (around 25-50% shorter)
Cool interface. But hardcore...
interesting use of the limitation!
This is such a cool and unique idea. I had a lot of fun playing this. Visually impressive and overall great.
woah I don't think I ever played a game like that, really fun and addicting to play!! And I love the whole design!!
The interface looks really cool! and overall, I liked the game! She should be in the top 30 games!