Does anyone know of any good guides for making puzzles satisfyingly solveable, but not trivial or chaotic?
My game idea more or less revolves around a central moving-pieces-on-a-board puzzle mechanic, and I want to try and incorporate multiple possible solutions and gamestates. However, I don't want to incorporate too many, as I want to make art and dialogue to accompany the different solutions a player might find. If there's any info out there on how to manage the logic and flow of a puzzle, it would help a lot
