I like the idea of combining the 'top-down driving avoiding obstacles' genre (?) with the rhythm game genre, they fit together extremely well. There's a nice amount of content here too, multiple tracks, different skins, lots of power-ups, it's very impressive! From what I could tell, the collectables spawned at the same BPM as the song, which was a nice touch, although I think it would've worked better if they fit the song exactly. However, from working on my own game (nice name btw haha), I understand just how much time that takes to get working, so it's less of a complaint, and more a suggestion if you even wanted to update this game after the jam!
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BeatGear's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #16 | 3.400 | 3.400 |
| Presentation | #46 | 3.000 | 3.000 |
| Overall | #47 | 3.075 | 3.075 |
| Use of the Limitation | #50 | 3.200 | 3.200 |
| Concept | #72 | 2.700 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Nick
Software used
GameMaker
Use of the limitation
All sprites in this game use only 2 colors, which required clever workarounds like programmatic layering of sprites.
Cookies eaten
Not a single cookie. 3 liters of coffee and a lot of candy.








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