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Hue Flow's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #2 | 4.056 | 4.056 |
| Use of the Limitation | #4 | 4.167 | 4.167 |
| Overall | #9 | 3.819 | 3.819 |
| Enjoyment | #13 | 3.444 | 3.444 |
| Presentation | #18 | 3.611 | 3.611 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
MisspeltPengin
Software used
Godot, FL Studio, Aseprite
Use of the limitation
In the main game mode you swap between two colors, changing the color of the sprite, 2 colors per sprite
Cookies eaten
half of a big cookie
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Comments
GG, me thinks this one will take the cake. It's simple, yet there's so much room to be strategic, and the visuals are just nice. At first, I found the way in which you couldn't turn quickly to be annoying, but I realize (whether intended or not) it forces you to just go with the flow of when you miss a dot, which I think is great game design. Well done!
Good game, and amazing use of limitation. I did find the game quite hard at first and didn't completely understand the goal. But once the objective clicked, I really enjoyed it.
Fantastic little game, very professional and cleanly done. Looks great and plays even better, a little hard and the level unlocks took a while to get but were a great expansion to the gameplay loop. Awesome work, music was chill too :D
This game is amazing with the restriction placed and the flow feels amazing. I feel if I play enough I will actually be good at the game.
Game feels very good to play, although I found it very hard, didn't even get to the third difficulty level but I love hard games. Good job!
Amazing done! The control is really smooth and the gameplay is addicting. The presentation is also solid as well! Nothing to complain here tbh :) Great job!
Fantastic game!
The movement feels great, the concept is innovative, and the execution is flawless.
It gets pretty hard with all the 4 colors, and I caught myself holding my breath and tensing up.
Just barely failing at 149 points is frustrating, which makes victory afterwards all the more satisfying :D
Really good use of the limitation! It’s really fun and it’s balanced on how challenging it is. I can easily see this becoming a very popular casual game if it had a more polished background. I think that the tutorial is a bit slow and it would benefit from some kind of way to make it autocomplete/move to the next instruction.
damn it feels good to play this
muito bom o game, muita criatividade, parabens me supreedeu skskks
Great style it does look like some game for good old console.
Controls a a bit frustrating, to be honest. But anyway I have enjoyed my time with it!
Aesthetic, minimalist graphics. I like this kind of art.
i have a skill issue with movement and i haven't played enough to be completely sure but do later waves even give you enough time to collect the food?
AWESOME visuals, good concept, very good introduction
If i were to complain...
The movement is kinda weird and its annoying to try and move the fish when he's circling (if i had a penny for every time i couldn't catch a fish because he was busy circling i'd be rich)
thanks for the comment!
i had a feeling people were going to have some troubles with the fact that you circle the cursor instead of just moving past it or stopping