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A jam submission

SonattaView game page

Use your magic and rhythm to challenge the barrier between the divine and the cursed.
Submitted by Pasus, Onekro — 5 hours, 9 minutes before the deadline
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Sonatta's itch.io page

Results

CriteriaRankScore*Raw Score
Polish#201.9652.235
Innovation#241.6551.882
Execution#261.7061.941
Overall#261.7752.020

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

A great game with great potential, qte magic is a great initiative.

Developer

Thank you for your comment Auzy. We will keep working on it to develop its potential.

Submitted(+1)

What a beautiful game! The art in this game was next level gorgeous and the soundtrack was really spot on. I ran into quite a few issues with the combat and the platforming (I missed a platform and fell into the abyss, but could still move around the map lol). Also, when I initiated the sacrifice and killed all of the enemies, I still couldn't pass through the golden doors. Overall it was a really nice game to look at and I think with a bit more polish could turn into a really captivating platformer. Great job!

Developer(+1)

Hello,

Thank your for your considerable feedback.  Unfortunatelly we could do everything we wanted by the end of the jam. We will keep working on the game the following days in order to polish it as much as posible.

Submitted(+1)

You guys did a great job regardless! It's a game jam, so there's always a little bit of jank to be expected. Looking forward seeing what you do!

Submitted(+2)

Innovation: the idea is good, it seems to have a good premise, a mix of quick time events as attacking abilites is cool, kinda reminds me of ex33 mix of combat as turn-based.

execution: the art style is amazing, I loved it, though it kinda seems like the main character doesnt fit it surranding, maybe because the art is unfinished doe to the deadline. unfortunately the gameplay was very laggy, everytime I fell out of the map I had to close the game, I always add an "auto kill" button incase the player get stuck, and flying enemies kept flying outside of the map so I wasnt able to beat the first level, and the platforming didnt feel good, it hard to nail both combat and platforming in a short deadline.

polish: the game seemed more polished in the images than in the game, I had to smash buttons to realize that E and Q are abilities, and I didnt know W was an attack until I checked the game page, and the main character didnt have any animation, even though it showed to have a dash animation in the photos, also the game didnt have a tutorial so I had to guess that shift is dash and there is a double jump.

overall: the game has great potential, but it seems like the scope was too big for a 2 week jam😅.  

Developer(+1)

Thank you for your considerable feedback. We will take everything in consideration in the current work we are doing on the game in order to polish everything we couldn´t finish by the end of the jam.

Submitted(+2)

I liked the art and music, but I think I got bugged, had quick time events but no enemies? 

Developer

Thanks for your feedback. Yeah, it is not properly explain in the game due to lack of time. We will keep working on it in order to polish it as much as posible

Submitted(+1)

I found the game's premise very interesting, the combat being a kind of quick-time event, the art and music are very, very beautiful, excellent choice of name for the title. This is a game I really want to see, after it's more polished and finished, you have gigantic potential in your hands!

Developer(+1)

Thank you for your comment Sherifinho.

I feel this game has good potencial as well, unfornatelly we couldn´t finish it on time. We will keep working on it this week to finish everything we couldn´t during the Jam.

Submitted(+1)

I know exactly what you're talking about, we did what we could with the time we had. And you guys did a good job, I'm eagerly looking forward to being able to relax on the couch playing this game.

Submitted(+1)

I also fell out of bounds and the game didn't reset. Great atmosphere and art though! I think the movement could use some polish to make the platforming a little more responsive, but great submission!

Developer

Thank you for your comment ultralightleam.

I do agree, the game is far from being properlly polished. We apologize for making you feel that way. We will keep working on the game on this week to finish everything we couldn´t do during the Jam. We really apreciate your feedback

Submitted(+1)

i kinda lost and fall out of bounds, but i like the style of the game, art is really peak

Developer(+1)

Hello Snowik. 

Thank you for your feedback, and apologize for the poor gameplay experience on the game. We will keep working on it this week to polish everything we couldn´t during the Jam

Submitted(+1)

great to hear that, good luck!!