Really fun, even though this isn't my kind of game. The strategy is fun, but it did feel like it got too hard too quickly (maybe it's a skill issue on my end). I think it was easier once I got the hang of the abilities, but it would have been helpful to have what they do listed somewhere, that way the player doesn't have to learn through trial and error. The visuals and music were also really nice, especially for a game jam.
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Helio's Wind's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #108 | 2.000 | 3.000 |
| Concept | #109 | 1.833 | 2.750 |
| Overall | #113 | 1.708 | 2.562 |
| Presentation | #113 | 1.500 | 2.250 |
| Enjoyment | #117 | 1.500 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Hamza4859, Fashas, malypsioi, Kikabap, Yto Himmich, Ines Moustatia
Software used
Godot
Use of the limitation
We only used 2 colors per sprite. We tried to decompose the elements
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