Interestingly enough, this is one of the more fun games I've played for this jam. I like the simple premise, and I like that it at least hints at there being an end. I didn't reach any end, but I got a decent way through when the fire logs showed up. I think my main critique is that it takes too long to feel like you're progressing. I had no way of knowing if I was close to winning or not, so playing again after getting so far didn't seem worth it. I think shorter amounts of time between new obstacles would help a lot.
Play game
Ritik's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #96 | 2.000 | 3.000 |
| Presentation | #110 | 1.667 | 2.500 |
| Overall | #112 | 1.750 | 2.625 |
| Use of the Limitation | #113 | 1.833 | 2.750 |
| Concept | #117 | 1.500 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Tryx - Solo Developer
Software used
Godot
Use of the limitation
All characters and sprites consist of just two colors per sprite. Some liberties were taken that need to be mentioned: black is used in certain sprites, but only as shadows. I justified this by considering my usage of black as an "absence of color", rather than it being a literal color of an object. There is also one large sprite at the end of the game that consists of multiple "materials" but there are no more than two colors per "material" on the sprite.
Cookies eaten
Fueled by nerds gummy clusters





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