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Spring spirit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #21 | 3.276 | 3.714 |
| Presentation | #32 | 3.276 | 3.714 |
| Overall | #44 | 3.118 | 3.536 |
| Concept | #63 | 2.898 | 3.286 |
| Use of the Limitation | #67 | 3.024 | 3.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
3. Corejad, Toaster and composer Busyneuron
Software used
Godot 4.6 и Blender.
Use of the limitation
We have limited the color palette for our game to two colors: snow and crystals for winter, and firelight and green grass for warm areas.
Cookies eaten
Corejad — 0, Toaster — 6 rice biscuits.
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Comments
I escaped the confinements of the world
Low FOV and no sensitivity settings made this game quite hard for me to play, especially near the simple platforming moments where I tried jumping but was either too late with the jump and didn’t jump, or too early and coundn’t make it;
I get the FOv is a personal thing, but it felt really claustrophobic to me, and the half puzzles half walking simulations weren’t that engaging. Cool concept, hard to enjoy cause of personal preferencem, but absolutely has an audience with the right people;
Best of luck in the future
hi i am the composer of this game and i want to know what you do think about the music, was it distracting? did it improve the immersion? was it annoying somehow? did it convey the idea of flow and exploration?. Thanks for playing the game and commenting on it
the music is really cool, love the atmosphere that it added to the feel of exploration even tho I didn’t like the game itself much
this is peak!
This game is really interactable and feels alive. It just feels special I like the exploration part. It's kind of like exploring in minecraft. It has great atmosphere. I just liked existing... I explored around the top of the mountain after lighting a few bonfires, then I jumped off the edge of the map. I don't know if there was an end to this game, but it just has such a great feel, I really like it. It's cosy.
Probably, we just made the mechanics of wind gusts that point in the direction of the bonfires not intuitive, but just so you know, the developers' presentation this end.
hi i am the composer of this game and i want to know what you do think about the music, was it distracting? did it improve the immersion? was it annoying somehow? did it convey the idea of flow and exploration?. Thanks for playing the game and commenting on it, Toaster and his partner are really creative
Nope it was completely immersive! I think it helped give a lot more feel to it
HOLY UNDERRATED peak game
had a lot of fun
traveling through the snow was cool