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A jam submission

Spring spiritView game page

3D Singleplayer Short
Submitted by corejad, Toaster, busyneuron — 1 hour, 6 minutes before the deadline
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Spring spirit's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#213.2763.714
Presentation#323.2763.714
Overall#443.1183.536
Concept#632.8983.286
Use of the Limitation#673.0243.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
3. Corejad, Toaster and composer Busyneuron

Software used
Godot 4.6 и Blender.

Use of the limitation
We have limited the color palette for our game to two colors: snow and crystals for winter, and firelight and green grass for warm areas.

Cookies eaten
Corejad — 0, Toaster — 6 rice biscuits.

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Comments

Submitted(+1)

I escaped the confinements of the world

Submitted(+1)

Low FOV and no sensitivity settings made this game quite hard for me to play, especially near the simple platforming moments where I tried jumping but was either too late with the jump and didn’t jump, or too early and coundn’t make it;

I get the FOv is a personal thing, but it felt really claustrophobic to me, and the half puzzles half walking simulations weren’t that engaging. Cool concept, hard to enjoy cause of personal preferencem, but absolutely has an audience with the right people;

Best of luck in the future

Developer (1 edit)

hi i am the composer of this game and i want to know what you do think about the music, was it distracting? did it improve the immersion? was it annoying somehow? did it convey the idea of flow and exploration?. Thanks for playing the game and commenting on it

Submitted

the music is really cool, love the atmosphere that it added to the feel of exploration even tho I didn’t like the game itself much

Submitted(+1)

this is peak!

Submitted

This game is really interactable and feels alive. It just feels special I like the exploration part. It's kind of like exploring in minecraft. It has great atmosphere. I just liked existing... I explored around the top of the mountain after lighting a few bonfires, then I jumped off the edge of the map. I don't know if there was an end to this game, but it just has such a great feel, I really like it. It's cosy.

Developer

Probably, we just made the mechanics of wind gusts that point in the direction of the bonfires not intuitive, but just so you know, the developers' presentation  this end.

Developer (1 edit)

hi i am the composer of this game and i want to know what you do think about the music, was it distracting? did it improve the immersion? was it annoying somehow? did it convey the idea of flow and exploration?. Thanks for playing the game and commenting on it, Toaster and his partner are really creative

Submitted

Nope it was completely immersive! I think it helped give a lot more feel to it

Submitted(+1)

HOLY UNDERRATED peak game

had a lot of fun

traveling through the snow was cool