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Tints of Greed's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #3 | 4.250 | 4.250 |
| Overall | #7 | 3.938 | 3.938 |
| Presentation | #9 | 4.000 | 4.000 |
| Enjoyment | #9 | 3.667 | 3.667 |
| Concept | #11 | 3.833 | 3.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Checoffix, foxera
Software used
Unity, Photoshop, Acesprite, FL Studio
Use of the limitation
every sprite have only 2 colors per state
Cookies eaten
0 :(
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Comments
I started with a bug that really confused me, I initially didn't see the tutorial button and just hopped into the game. I was very confused by the game and when I lost I saw the tutorial button and when I clicked it, it didn't play the tutorial for me and just restarted the game. It wasn't till I came back to read the comments I saw others mention the tutorial, I refreshed the page and it the tutorial worked! I'm glad it did too, because after I understood the game I really enjoyed it. I'm a really big fan of how you used the limitation to modify the gameplay as well as the art.
I really enjoyed the game but I would like to see some way that the tutorial or just info about the game could be better incorporated into the gameplay. The tutorial was a little long winded and it did take me until the 4th day or so to fully understand what was going on even after getting the tutorial.
Really fun game. The strategy isn't hard to understand, and there's a lot of room to master it. I was a little overwhelmed by the information in the tutorial, it came across more complicated than it actually was. I love the you incorporated the limitation into the lore of the game, it's one of the only games I've played that feels like it has some worldbuilding.
Feels excellent, I am looking forward to playing the full version. Quite Balatro-esque in a way that I was so dedicated to play it to the end! Love the art. Other people mentioned the loud sound effects. Also there is a UI problem, where gold that you have appears behind the gold pouch icon when in windowed mode. I played it like this halfway, not knowing how much money is left :)
Thanks for ur feedback!
We designed our game for a 480×270 resolution, and itch.io’s embedded player handles it a bit strangely :c
We re happy to hear that you have liked our game so much! We are thinking about adding an artifact system in future updates
Love the concept!
I didn't quite figure out all of the mechanics, like I don't know what the inventory is for, and I think I suck at combining items and creating color, but I still had fun nonetheless :D
Beware the typing SFX in the tutorial is extremely loud! Had to remove my headset.
Thank you for the feedback and sorry for the loud sound, defenetly need fixing :o
Inventory is a part of builds and artifacts mechanic that we didn't managed to implement for the jam, so it's basically decorative at this point.
Glad you had fun!
Amazing art and sound design, really calm to play (not very exciting, but trying to make a flow-e game it didn't have to be.) It felt like a finished product, and a comfy experience!
Thank you for feedback, hope you had fun ;)
it's really nice arts here!
very cool!
Please replay game now! We ve fixed very frustrating bug!
okiee!!!
Really cool game. It doesn't really fit the theme, but I had fun playing it :)
We were aiming to create a flow state while playing, and we hope the game manages to get players into it, at least a little.