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What We Do In The Cabinet's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #4 | 4.294 | 4.294 |
| Design | #5 | 3.941 | 3.941 |
| Overall | #7 | 3.753 | 3.753 |
| Enjoyment | #8 | 3.588 | 3.588 |
| Relevance to Theme | #8 | 3.765 | 3.765 |
| Gameplay | #9 | 3.176 | 3.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I was getting lucky with zapping the correct fruit on the first go- and then I over corrected a few times at the last second lol. Cute art and adorable music and sound effects!
love the art in this its so well done! also its deceptively difficult lol
love the art in this its so well done! also its deceptively difficult lol
Got 430 :) At points I felt like I could keep going forever but then a fruit would just refuse to be an apple XD Cool gameboy feel.
very very cute, great job !!
Love this! Super simple concept, solid art and music. Would be nice if the fruit transformations were a bit more controllable. Overall though, super fun!!
RNG was on my side so I can't complain :p
Loved the artstyle & designs of the characters
I don't know if there was a way to control which fruit you get, but I lost at least half my lives because the right fruit just wouldn't come out no matter how much I licked. The other half I lost because I panicked and overlicked :P
Whole package was great, bopping music and great pixel art! Good job.
There was no trick. It was purely random between the 3 fruits.
Although, it used to be able to get the same fruit on the random chance, and that was so much worse! :V lol
There could be ways to mitigate the randomness, to always guarantee the right one out of the 4 times you have time to do at the fastest falling speed.
My highest score was 670! I definitely found those three ingredient requests kind of tricky! Can definitely see the Cisco-core in the sprites -- don't forget to add credits when you have a chance! It was a cute gameplay loop, fun and well executed.
I think my highest was 530. But I haven't given it a full try since submitting. Will need to try. :V
Also. Weird. Could have sworn I wrote them in the page details. Will go and add.
Cute and polished looking game, but I agree. Having random transformations makes it hard to play when you get unlucky and it refuses to turn into an orange.
Yeah. I'd need to add a way to mitigate that randomness post-jam. On the fastest speed, you only have 4 tries, and it is possible to not get what you need by the 4th.
Its really fun and the art style is really cute! But it was a bit annoying that the changes were random? It does add to the difficulty, but sometimes I won't get the item I need until it's right about to land in the cauldron, since RNG wasn't on my side T_T
Still, the art style was really great and the music fitsthat very well, it's very harmonious :3c