Play game
Foodustry's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #18 | 3.667 | 3.667 |
| Overall | #62 | 2.861 | 2.861 |
| Enjoyment | #63 | 2.556 | 2.556 |
| Presentation | #70 | 2.667 | 2.667 |
| Use of the Limitation | #89 | 2.556 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
6
Software used
Unity, Blender, Krita, UltraBox
Use of the limitation
All sprites and model's textures use at most 2 colors
Cookies eaten
1
Leave a comment
Log in with itch.io to leave a comment.





Comments
Overall its a solid game, and you guys did good work on the tutorials and levels.
The games fun to play for a while, and the concepts solid, but I quit playing after level 6 because of the UI/UX and audio made the game painful to play.
The UI is hard to use and if the producers are facing away from you its hard to tell what they're producing or if things are going right. There's also some quality of life things that this game is missing that would really help the player experience like not having to delete old objects in order to rotate or replace them and being able to rotate the camera to have a better angle.
There's also the audio and how i had to mute my computer if a level need more that one launch pad because the audio would overlap and become excessively loud.
If the UI/UX and audio issues were ironed out i think i would love playing this game.
I found the concept quite intuitive, and i heavily enjoyed the game, though the UI was quite difficult to navigate.
Nice Idea and make a working prototype is great,but it is a pain to play with current UX/UI. More tutorial levels would be nice.
Quite enjoyable gameplay!
It's impressive that you made 13 levels, and the amount of mechanics implemented.
Personally I think allowing placement with the mouse would improve the controls a lot.
I also found the SFX a bit overwhelming, but thankfully I could lower their volume way down.