Play game
Drowning's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #78 | 2.534 | 3.400 |
| Use of the Limitation | #80 | 2.832 | 3.800 |
| Overall | #90 | 2.422 | 3.250 |
| Concept | #94 | 2.385 | 3.200 |
| Enjoyment | #101 | 1.938 | 2.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
BB Games (Beta + Blowbi)
Software used
Unity, Aseprite, Cubase
Use of the limitation
The game is entirely made with black and white pixels using a Dithering Shader. There isn't even a single gray pixel.
Cookies eaten
67.
Leave a comment
Log in with itch.io to leave a comment.



Comments
Nice work! I think the dithering shader helped sell and enhance the atmosphere of the environment and the music & art all seemed like it was pointed in a cohesive direction. The shift in music and tone was a bit jarring and I feel like there couldve been more done to ease the transition, though the abrupt nature may have been the intention.
Also there is a bug that made me miss a fair bit of dialogue. New dialogue lays over the old dialogue when a trigger is reached.
Pretty nice game but when i played it the shader blinded me a bit and the ui was kinda weird
I love the style of this game! That's the spirit of gaming with gameboy. and it seems you forgot to put up a barrier for the player so that he doesn't fall out of the level, oops
Hey, thanks! Yeah we love this style as well and was our first try using it. Ahah yeah we didn't have enough time and were kinda rushed at the end, but so glad you liked the ambiance!
Anyway, I'm glad that everything turned out great!