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A jam submission

High Rise SmackDownView game page

Submitted by Eaz_games — 20 days, 20 hours before the deadline
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High Rise SmackDown's itch.io page

Results

CriteriaRankScore*Raw Score
Playtested this one#193.6673.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I had some trouble with the visual cues early on. It was difficult to spot the gaps I needed to jump, and especially the walls meant for sliding. The wall-slide mechanic definitely needs a clearer indicator.

Regarding physics, I felt the game is missing some Coyote Time. Currently, if the character is too close to the edge, the jump loses its momentum, making it nearly impossible to clear the gap.

Lastly, the toxin mechanic feels a bit too punishing. Releasing it on the lower floor immediately after the player jumps up doesn't leave much room for error. Adding a slight delay before the floor becomes fully inaccessible would give players more time to read the upper levels and plan their route.

Submitted

I did not get far. I couldn't quite get the timing for jumping over the holes on the same level. I kept hitting my head on the roof above and falling short or being too late and falling into the hole. I think my issue was that I was just trying to jump alone. When I tried doing sprint jumps it helped, though my timing was still not great. My top score was only 23. I like that the controls are shown as you need them, but with the quick pace they can be hard to read and react in time the first time through. It also would help if perhaps you had a mention of sprint jumping, as  I missed it until doing one more play as I wrote this. I think part of it is that you don't really need the sprint initially, so I focused on the jump and mainly ignored the sprint, treating them as separate things. For the attack instructions it says it is also to "slide", rather than "attack", or perhaps "swing".

The biggest thing to me is that you have to use the mouse to click on Replay, when the rest of the game is keyboard. It would be nice if you had the button grab focus, possibly after a short delay to allow the player to stop pressing any gameplay keys.

Submitted (2 edits) (+1)

I like the arcade feel of this game. There is a bug with player getting stuck running on the edge. 

Playing this game is frustrating because it feels like I need to both look above 1 floor and the current floor; however, it is difficult to see because what I need to look at only takes up 50% of the screen. The other 50% is what I don't need to look at which is 2 floors above and 1 floor below. 

I found some fun glitches to this game. I can do a short hop by sliding and then jumping briefly. I can clip to the next floor by sprinting, then, sliding and jumping at the same time. There is a really fun metagame of the game's system messing with you with glitched poison also clipping to the current floor if you try to exploit these glitches.

I think this game is good, but needs fixes in some  areas. I managed to get a high score of 55 in less than 10 seconds by exploiting glitches.

Submitted (1 edit) (+1)

You know what, I would buy this game in its current state. If you could make the replay activate with a button press, that would be fantastic. This game's system is genius.  It lets me cheat, but there is a system behind it that I am fighting against that also cheats and is forcing me to cheat faster than it. It feels like playing against the Bog from the Kaiji anime and manga. 

Submitted(+1)

I posted a video of how the cheat looks like in the game. The game also cheats. It is really addicting. Amazing work on your game! 

Developer(+1)

Thank you so much for the feedback and taking your time to have fun with my game. Just for you, I'll keep this bug as a power up in the game :)

Submitted

Thank you! I would like to request vsync option as well. 

Submitted (1 edit) (+1)

I couldn't figure out the controls. Pressing up arrow barely gave me any jump height but pressing W was fine. I don't know why people were randomly falling off the building but the repetition of the same sound effect became annoying.  Sliding felt off and I couldn't turn my player around manually so I got stuck. It was hard to stay interested in playing after a little while.

Developer

Thank you for the feedback. I'll work on it.

Submitted(+1)

Very cool concept! Option to customize the controls later would be cool, as I am more used to space for jumping instead of up key.

Developer

Thank you!