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Lexplorer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Best Creative Twist on the Original | #6 | 3.675 | 3.929 |
| Best Most Like the Original | #15 | 2.873 | 3.071 |
| Game Completeness | #17 | 3.207 | 3.429 |
| Overall | #20 | 2.699 | 2.886 |
| Sound Design | #23 | 1.804 | 1.929 |
| Artistry | #35 | 1.938 | 2.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like it, its a really cool twist on the genre
Cool idea, but hints for the password or something would be great! :)
I will add to the other comments, not only a wordle type game, without the limited guesses and hints, but you have to search for the letters. It wasn't until I understood the energy mechanic that I started to be more strategic in my movement. Really interesting take! It could use some music, but great submission overall
Its a pretty creative twist, as a wordle fan it is a nice challenge. The uncovering mechanic could be a bit better, because as of now not all walls show up making it difficult to find the next room at times. At first I thought I need to collect the dots but they're actually bad for you so maybe it's a sign to change it visually so it doesn't look like a collectible. Besides that I quite enjoyed the word finding.
Unsure the letters are that well done, ended level w/o enough letters to spell the key word to unlock and just what then...UX is bad.
I really like the idea but could not figure out even the first word. What I appreciate is that this truly has the spirit of rogue, in style and gameplay.
Not much to add than trully interesting, easy to understand and addictive game !
The keyword entry is a really fun idea to add variation to the conventional item-collection mechanic and I like the potential for the player to optimise their run by being able to guess the word if they're ambitious enough. I think because the letters can be provided out of sequence, there's plenty of challenge here to try and guess within the energy available. Might just need a bit of tweaking to make the player have only just enough energy to get all five, encouraging them to need to use potions or take risks guessing the word to stay alive. I think that extra little bit of challenge element could help the game's replayability a lot. Otherwise, not too much else to say here - this is a nice, simple and cleanly designed roguelike using the classic visual design. Good work!
Love the word puzzle aspect. Ran out of energy too quickly. But I also never went back to home base! Very cool!
I genuinely believe there's a good game hidden beneath the surface here. The core concept is interesting—finding all the letters and then figuring out the password. However, the execution falls short. A dungeon floor 5 letters, which creates a significant problem:
- 120 possible permutations for a 5-letter sequence
The real issue is the absence of any hint system to guide players toward the correct sequence. Perhaps it could have been designed like a hangman game, where correctly placed letters are confirmed with feedback such as "this letter is in the correct position!" With more polish and thoughtful design refinements, this could evolve into a truly engaging game. 2/5