Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Undertaker DungeoneerView game page

A traditional-esque roguelike made for the Game-like Jam. Retrieve corpses in a corporatized dungeon
Submitted by GameDev_byHobby
Add to collection

Play game

Undertaker Dungeoneer's itch.io page

Results

CriteriaRankScore*Raw Score
Best Most Like the Original#33.8734.000
Game Completeness#44.1314.267
Overall#43.7443.867
Sound Design#83.3573.467
Best Creative Twist on the Original#103.4863.600
Artistry#103.8734.000

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you read the rules?

Option B

Yes I read and followed the rules

By submitting, your game will be featured in promotional material for the jam.

(Required)

I consent

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit) (+1)

Damn this is pretty good, i felt like playing more and more. Main menu ui is hard to read, its bugged out somehow. Sometimes enemies "hide" behind the body you are carrying.  I really like the mission system but there isn't much to buy with the gold, most things are sold out every time. But i really like the different enemies and tilesets and everything else, really cool game - kinda makes me shameful of my game tbh :D

Developer(+1)

Thank you for playing! And don't worry, I also am seeing other games and feeling shameful of my own game lol. There's always some room for improvement.

As for the font, I don't know why honestly... It only happens on the web build. But as it's themed after a scummy contract, I didn't mind much. I also agree on the other feedback, it mostly came down to being out of time.

Submitted(+1)

I like this easy understandable equipment and item system. It is a constant motivator to keep going. But at some point I could not equip anything anymore. Could that be a bug?

Developer

Hey! Possibly... Do you mean that you had empty slots still? There are some weapons that are two-handed and do not permit to equip on the other hand. There is a bug related to this, that you need to pick up the weapon and put it back down, so that it registers that the two-handed weapon is no longer equipped. I gotta say, inventory system's edge cases are endless. There is always something you didn't plan for, but I think it ended up in a very complete state. One other thing I noticed later is that when the inventory is full, dropped items still disappear, which didn't always happen. It was some bug I introduced late in development...

Submitted(+1)

Fun game, I really liked the different tiles you used for the rooms and also the athmospheric sounds :)

Developer

Thank you, I'm gld you liked it!

Submitted(+1)

I thoroughly enjoyed this.  Loved the exploration, loved the variety in the maps, the art, just really enjoyed it.

Developer

Thanks! I am really proud of how I got it in the end. The extra time I got by having more than a week to work on the game, I spent fixing bugs and generally having a good time adding new stuff. Some of the decisions I made this time, made it easy and enjoyable to add more mechanics, and many of them naturally evolved from the testing I did and what I thought it was missing. It has many things that could be improved 1000x, but for a Jam project I'm really satisfied!

Glad you enjoyed it!

(+1)

The leaderboard is great idea, although when place on the top 5 it does not allow my score to be added or allow me to add my name for my new entry. Otherwise the fact that having a companion and it covers over where following enemies end up is annoying. And the gold chunks in item inventory  seem useless since it is separate from your total gold, and ya cannot sell to accumulate gold/score, it ends up being a waste of inventory space. 

Developer(+1)

That's weird, it should automatically save your score once you get an end screen (either dying or retiring manually in the "Employee of the Month" tab).

The corpse you retrieve being on top of the monsters is indeed a problem, although you can still attack them. I think the overall enemy movement has some room for improvement.

And yes, whenever you exit the dungeon, any item in your inventory that's not equipped is automatically sold and can be used to buy items in the "Marketplace". It also does go into your final score, as total gold. The total score comes from a variety of sources, like exploring more floors, getting more items and having more gold. You can see them listed separately at the end screen.

(+1)

Maybe a pop up display telling you how much your loot sold for and that it was increase your total gold t k(Value) to make that feature more clear.

Developer

Yeah, that could solve it. Right now, the gold label at the bottom just flashes a few times and increases in value. I thought of adding a value of earnings in this "session", but I didn't want to overcomplicate the system too much as I had to think on finishing the game loop on time. But a revision on this would be high priority, for sure. A good thing overall is that you could calculate from before going out, the amount of gold you'd get by hovering over the items and summing up their values... I did test it and it is consistent. But yeah, better communication to the player is needed

Submitted(+1)

I like it a lot! There are a lot of items and seeing all the interactions is cool! Theres a little bug tho if you drop an empty slot from the inventory it actually drops a random item . I was surprised when i had a knife, torch and a helmet up my boot :D But overall I think the concept is great and so is the execution!

Developer

Thank you! I solved a lot of issues with the inventory, but they're never ending lol. Glad you liked it! I was able to implement a lot of content thanks to working with separated data and code. I simply create a new item by giving it a few properties, and the rest is handled by the code.

Hope you left your score on the Leaderboard as well ;), you can always come back and try to beat it (after you die or retire)

Submitted(+1)

Yeah got a pretty low score tho and I saw that Frank was better than me... then Drank was also better (weird name I thought) but then I noticed Crank lol then it hit me... Maybe I'll beat Srank one day 

Developer

Lmao, that made me laugh out loud! I blame the font though, it can make it difficult to read. Although it fits the theme I wanted from it