Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Strategems

A deckbuilding strategy adventure with a few surprises · By Playcebo

Really memey decks

A topic by Nicasteroide created Jan 13, 2026 Views: 193 Replies: 2
Viewing posts 1 to 2
(1 edit) (+2)

Discussion about real decks is fun and all but i want to see just how messed up, impractical or weird a deck can get. I'll go first:

I call this one "Random Bullshit GO!"

(factorizing a null-stone yields random prime rocks, so this deck is basically just completely random stones every time you play. fun! ) 

(amber's pickaxe is an unused tool in the game files. i edited one of my cards into a "1777" by editing my save file directly. you can just use 71-stone, really.) Amber's pickaxe is not unused. i completed the entire game for god's sake how did i forget about it. there's like 4 tools in total.

(you can actually set your deck to contain just about any number, but weird things start to happen if you go too high.)

 i was also thinking of combining absurdly high negative numbers and 29-stone, but the hand discarding thing prevents you from actually using all that energy.

(also sorry for posting here when the last discussion has been about two months ago. i love reviving old discussions)

how do you unlock [0] and 73?

find a way to play them in a battle, then use the tweezers on them (X-stone and the INPUT devices can be really useful for this!)