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A jam submission

Haunted StreamView game page

Submitted by Davi.batata — 12 hours, 20 minutes before the deadline
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Haunted Stream's itch.io page

Results

CriteriaRankScore*Raw Score
Artistic Style#134.0004.000
Judges Choice#203.0003.000
Theme Implementation#552.0002.000
Cleverness#593.0003.000
Playability#892.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1QT4I2qX9LHoDxhyQ2WvZ0UQlG1Qc4gORT2eJPgBUfUA/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarize your game!
A horror game in hospital where you need to find resources to escape, while you make a livestream

Please explain how your game fits the theme.
The player is watched by his livestream audience that will gives you money if you do the tasks

Did you use Generative AI to make any assets in your game?
No

Is there anything you'd like the judges to pay particular attention to?
I am a brazilian developer so the game and documents may have something wrong in the writing and I made that alone with 14 years old

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Comments

Host

Playability:
Incredibly interesting 2.5d visuals on this. Really a unique take on environments when it comes to the rest of the jam submissions. Ran into some odd bugs while playing through the game mostly due to viewport issues. This is stuff you will learn over time so don't stress it. Take some time and play around with the camera for a few days.

Theme:
Didn't feel the theme come through heavily on this one but that's ok. Just keep practicing!

Cleverness:
Great lighting and environment detail while keeping everything working in a 2.5d setup. Nice work.

Artistic Style:
Simple and consistent pixel art for all of the characters. Broke out of this by making all the environments fully 3d. Wild combination but it doesn't feel bad at all.

Submitted

Huh, man some of the games on here are so creative, and this one is no exception. I would never have thought of building a game around making a livestream in hospital. 

I did notice that it seems your game's second camera, the one for UI / livestream stuff, appears to be scaled to 50% of the viewport. This made it pretty tricky to engage with the game.

Also, the spotlight does this thing where if you're facing left, then go up, it rotates back around anti-clockwise instead of clockwise naturally. That's a really common logic problem when it comes to smooth rotation! The trick is to keep counting the number up rather than clamping at 360. That way if the system sees 365, it will treat it as if it was 5 degrees, but it won't swing it back all the way around down to 5. This issue made it hard to stay alive because I could never see what was to the top left of me haha.

Otherwise, I enjoyed the overall vibes. I couldn't get very far because I couldn't figure out how to keep the monsters at bay. It felt intuitively like if I shine the flashlight on them, they'll stay away, but it didn't quite work like that. Was there something I needed to do?

Developer (1 edit)

I'm sorry for all the problems and the flashlight system was made in a very simple way because I am a beginner developer and needed to do very fast, I will try to follow your tips. And as answer to you question the only way to escape the monster is running away, I recommend use the areas where he cant see you. 

I am so much happy you enjoyed the game because was to hard make that fast

(Sorry I make you wait the answer because I was in a trip)

(I will try your game)