Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Space Combat Training FacilityView game page

Submitted by BoardingAutumn2 — 6 hours, 40 minutes before the deadline
Add to collection

Play game

Space Combat Training Facility's itch.io page

Results

CriteriaRankScore*Raw Score
Judges Choice#203.0003.000
Playability#373.0003.000
Theme Implementation#552.0002.000
Cleverness#593.0003.000
Artistic Style#1072.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1-ciJtBSOmVXHEyRPxwCLpn_l-HTWfo26FSTmbaVJVug/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
yes

Is your game set to public on itch.io so we can see it?
yes

Summarize your game!
A twin stick shooter action game where you control a ship and destroy the targets, both passive and hostile, on every stage. Race against the clock and the other pilots' times to see how fast you can clear each stage.

Please explain how your game fits the theme.
Since it's a training facility, you're being judged by both the other pilots and the boss overseeing the area. You end the game by facing off against the boss itself, aptly named "The World".

Did you use Generative AI to make any assets in your game?
not a chance

Is there anything you'd like the judges to pay particular attention to?
The gameplay loop and art aesthetic

Leave a comment

Log in with itch.io to leave a comment.

Comments

Host

Playability:
Simple space shooter with time-attack mechanics. Easy to understand and work through even with little to no tutorial.

Theme:
Doesn't fit the theme well but that doesn't diminish the game experience.

Cleverness:
Nice to see an adaptation of Asteroids in this manner. Would be interested in seeing where this goes.

Artistic Style:
Simple and consistent. Nothing over the top or in the way here.

Submitted

Gameplay was challenging, not sure how some of the ranked times are possible. Maybe with the rapid clicking of the mouse, but it's not something I can physically do.  Big issue was if mouse strayed outside of boundary I lost control for seconds, and at one point clicked the URL bar and it just went to another page while fighting like 8 guys. I also had to zoom out a lot to see the whole screen.  Sound and graphics fit well from what I could see. Cool entry!

Submitted

Every feels complete and the SFX are very pleasing.

The option to enable full screen was not available. This kept me from being able to fully enjoy the game as the window was vertically bigger than my browser window so I had to scroll up/down to see parts of the game.


Congrats on getting something solid submitted!