for me personally I would have preferred the grapple to be Hold instead of toggle. but that's just a nitpick. this was a slick game nonetheless! nice work!
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SHLIQUIDITY's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #12 | 4.318 | 4.318 |
| Fun | #157 | 3.409 | 3.409 |
| Originality | #190 | 3.636 | 3.636 |
| Presentation | #383 | 2.955 | 2.955 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
You can change your form into the slickest being alive, building momentum and not loosing speed. Plus what's more slick than adaptive music that goes with your speed!
Comments
This deserves a lot more attention!
Funny, my wife once "pitched" a game idea to me years back, which had the exact same mechanics. Glad to see it brought to life :D
Movement felt awesome and the music is actually adaptive, holy!
Awesome entry, you did a great job!
That was just plain sick. Level 2 with that little curve/swing was very smooth and had that level start with a great momentum right away.
I love the dynamic, kickass music great job there. I was starting to get the hand of the controls by the end of my playtime, but I do think the game might benefit from one less control, at least to start with. I personally think it might be fine with the run set to always-on, although I'm sure there are some movement nuances that would be impossible. Overall good job! :)
It took me a minute to get the muscle memory working to switch into slick mode but once I did I had a lot of fun building up momentum! It's really cool as well how the music fades in the faster you go. Cool game!
I thought this was hard but also pretty slick. As others have said, the grapple and adaptive music are great.




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