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A jam submission

Slick DreamsView game page

Push blocks on ice in space
Submitted by ceylansen — 10 hours, 7 minutes before the deadline
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Slick Dreams's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#394.1434.143
Fun#763.7143.714
Presentation#1693.7623.762
Originality#3303.2383.238

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Slick"?
You slide and push boxes on slick ice

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Comments

Submitted(+1)

Some of this game's puzzles were pretty slick! The difficulty curve on the levels was maybe not the most linear (i.e. an easy level after a harder one), but I think that overall this is a good little puzzle game with good vibes!

Submitted(+1)

I loved how the simplicity of this game's mechanics still made you question whether your next move was the right one. It made me think of chess in a way because I felt like I was stuck in some situations with no other option than to restart the level. I really liked the "interact" mechanic and being able to move all the blocks at once. That reminded me of the classic "2048" game and was a great moment to see in this game. I will say though, I kind of got dizzy in the beginning because of the motion of the levels lol. I think that it would be nice to have no motion on the levels themselves and maybe just in the stars in the background. Overall, really fun game with great level design, and I wish there were more!

Submitted(+1)

This is a great implementation of a classic puzzle. Excellent job! I really liked the subtle motion present in (most?) levels

Developer

Hey thanks yea the camera floats around a bit in all the levels, probably less noticeable depending on the size of the level

Submitted(+1)

I feel like slick was gonna lead to ice block puzzle games right? But execution is what matters most. This game was super simple but the puzzles were so creative and well done I can't help but say this was a real treat of a game. I loved the puzzles, the different versions of puzzles, etcetera. For such limitation, you made it work and work super well! Great job!

Submitted(+1)

Very cool puzzle game! Love how you took all the mechanics associated with slippery puzzle games and combined them very clean into one experience. Definitly made me feel slick! 

This game walks in wearing an 80's style jacket with matching aviators and absolutely owns it. From the first level, it’s giving strong old-school 'Kickle Cubicle' and 'Pengo' energy but instead of feeling like a nostalgia cash-grab, it feels like a clever remix. The minimalism works beautifully; nothing screams for attention, yet everything feels deliberate. It’s charming, smooth, and somehow manages to make sliding blocks feel like a classy design choice instead of a cry for help.

The NES/MSX aesthetic is clean and wholesome, like 'Kwirk' went to therapy, had some happy pills and came back emotionally balanced. Your artwork is simple but very polished, and the atmosphere is so calming you almost forget you’re aggressively shoving blocks across frozen floors. The music deserves a slow clap. It is soothing, cozy, and just artsy enough to make you feel smarter while solving puzzles. Honestly, pushing and merging boxes shouldn’t feel this emotionally fulfilling, yet here we are.

Now let’s talk mechanics, because this is where it slides (pun intended) from “nice little puzzle game” to “oh wait, this is actually kinda genius.” The merging mechanic is surprisingly satisfying, and the twist of controlling entire rooms or using blocks as platforms keeps things fresh. It nails that sweet spot of 'Sokoban'-like but with personality. Each level throws in just enough new ideas to keep your brain engaged without making you question your life choices. It’s short, yes, but it never overstays its welcome, which is more than we can say for certain ice caves in classic 'Game Boy' RPGs with weird creatures.

If there’s one thing holding it back, it’s that you can feel there’s more potential lurking beneath the ice. Think about 'Adventures of Lolo' and it's sequels. Some mechanics barely get time to stretch before the "Thank you for playing", and honestly, they deserve a full training arc. With more levels and expanded ideas, this could evolve from “very cool jam game” to “why is this not on every puzzle lover’s wish list?” The foundation is slick (pun fully intended), and with more development time, you could push it straight into puzzle greatness.

Submitted(+1)

Definitely felt the old pokemon and 2d zelda vibes like another mentioned. I also really liked that you made additions to it like the blocks adding to one another, or my favorite, controlling the whole room and causing the blocks to move. Good job!

Submitted(+1)

I enjoyed this game a lot!

It reminded me of certain puzzles in the Pokémon games, I don't remember which versions exactly

The music was soothing and kinda gave that wholesome vibe and I felt good about pushing and merging the boxes 

A very great job and you deserve a lot more ratings!

PS: ice is always a good choice! Stay slick

Submitted(+1)

Loved this game, felt the minimalism worked very well and the puzzles were really fun despite the shortness overall. Great job!

Submitted(+1)

This game is really cool! The merging mechanic is really unique and satisfying, and you you were able to make so many interesting puzzles with it. The artwork and overall aesthetic is fantastic as well. Great game, really well done!

Submitted(+1)

I love this puzzle game. In addition to the cool puzzles, tts calming and smooth atmosphere was charming.

Submitted(+1)

Had a lot of fun with this! There were a lot of unique level ideas that kept the gameplay fresh the whole way through.

Submitted(+1)

I always liked the ice block puzzles in the old Pokemon games!  This is a fun twist, & a bit of Debussy always makes everything better! 

Submitted(+1)

Interest twist on the concept with the merging mechanic, really liked it!

Submitted(+1)

This was a nice Sokoban-like, and I thought some of the mechanics (having to merge blocks and blocks being necessary ‘platforms’) made it a bit more interesting. The theming was quite nice too. Well done!

Submitted(+1)

Finished the game pretty quick; love me some Sokoban. I like some of the ideas here, although I do think they aren't given the time needed to expand and really come into there own sadly. Guess that's the nature of game jams. I enjoyed this; hope others give it a try.

Developer

Thanks yea you're so right, for some reason I felt kinda uninspired when trying to make some more levels at the end of the jam so I just left it at that even with time left over. Definitely made it a bit short.

Submitted (2 edits) (+1)

I feel ya; I've worked on a few small puzzle projects and trying to come up with level concepts on short notice can be really frustrating if you aren't feeling inspired. I do think if this game was given more time outside the game jam it could lead to some really interesting puzzles!