This really hits, The way the music changes, the way people disappear, the way you slow down over your life, it really is a complete and quite deep experience. If i had one thing to say it is that you can actually run out of things to do and i don't know if it is intended.
During the second playthrough getting old with taylor while knowing he could disappear at any moment was certainly an experience.
Nice game. It feels like a metaphor for life. The way Jane slows down as she gets older feels very real and a little sad. I also think it’s a strong design choice to reveal events only after collision. Life is full of surprises, after all.
As I grew older, it was interesting how my walking speed slowed down. When I finally saw a list of all the experiences I'd gained in life, it made me feel a bit sad.
People were easy to understand because they had names, but with the geometric patterns, I couldn't tell what they contained until I collided with them. If I could have known beforehand, I think I could have considered the order in which to acquire them, or even whether to acquire them at all.
Thanks for your feedback. I see your point. It never ever occurred to me that I am stealing choice almost unnecessarily from the player by not showing what each of those would bring in your life. If I update this game, I will certainly add this. Thanks again.
Comments
This really hits, The way the music changes, the way people disappear, the way you slow down over your life, it really is a complete and quite deep experience. If i had one thing to say it is that you can actually run out of things to do and i don't know if it is intended.
During the second playthrough getting old with taylor while knowing he could disappear at any moment was certainly an experience.
Thanks for playing, and glad that you noticed all those small details. It was not intended @running out of things - good catch.
Regarding the 2nd playthrough feeling is something that I didn't think much about, but it does hit different from the first time indeed.
Nice game. It feels like a metaphor for life. The way Jane slows down as she gets older feels very real and a little sad. I also think it’s a strong design choice to reveal events only after collision. Life is full of surprises, after all.
Thanks for playing and for your feedback. That's all I wanted this game to do: to make at least some players think and reflect on life.
As I grew older, it was interesting how my walking speed slowed down. When I finally saw a list of all the experiences I'd gained in life, it made me feel a bit sad.
People were easy to understand because they had names, but with the geometric patterns, I couldn't tell what they contained until I collided with them. If I could have known beforehand, I think I could have considered the order in which to acquire them, or even whether to acquire them at all.
Thanks for your feedback. I see your point. It never ever occurred to me that I am stealing choice almost unnecessarily from the player by not showing what each of those would bring in your life. If I update this game, I will certainly add this. Thanks again.