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Slick To My Stomach's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #48 | 3.895 | 3.895 |
| Theme | #184 | 3.579 | 3.579 |
| Presentation | #223 | 3.579 | 3.579 |
| Originality | #281 | 3.368 | 3.368 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
You hit super slick trickshots and the game is very grotesque
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Comments
This was was addicting. I really liked the loop of the gameplay. Was a bit hard but chaining those kills on later levels was rewarding as hell. Your whole team did a wonderful job with this game.
The visuals will so pleasingly unpleasant if that makes any sense lol.
Only thing that could be beneficial would be a way to tell when an enemy is approaching from behind. Y'all did great!
I like this game
The sfx were very slick/satisfying and the score system was really robust. Loved landing trick shots. The game was a bit hard with how fast the enemies moved but really liked it! Nice job! :)
I like how grotesque this game is, and the energy is really good. The dnb music kicked ass and the score combo system was great. I do think the enemy spawning was a bit unfair, most of the time they were hitting me from behind before I even knew they were there. It might help if they made a sound or something. Very fun game though, I'd love to see some more variety in enemies and maybe more ways to mix up your play style.
love the gun throwing mechanic
Really nice game. The level traversal felt smooth, since i would never get stuck on anything and die as a result. The leaderboard really kept me playing until i beat the currect record :D
This game features so many slick design choices. The hitstop feels incredible and the reload mechanic (only needing to reload when you miss) is genius. Just alternating between firing and throwing for faster kills is super satisfying.
Cant go wrong with trickshots. Good job!
Would like to see more!
Great music and I always like some vertex jittering. Definitely feeling that intensity!
This happened to me one time
Music is neat, visuals are interesting (but I'd really tone down that PSX warp filter: it started to hurt my eyes after a short while)
Really had an "oh damn!" moment where I realized I could fully do back flips and front flips. I wish they were a touch easier to pull off but maybe I need to adjust my sensitivity.
I would love more feedback on taking damage. I think the game does a similar time stop step thing like when you shoot enemies, but it kinda just makes me feel like I got stuck on something. Then I don't get too much more feedback on actually getting HIT and then before I know it, I'm dead.
This is just awesome, music slaps, visuals are sick, and it's a ton of fun. Slick!