I know you said the demo isn't representative, but damn you've done heaps for a jam entry. I really loved the trippy visuals, moving around felt smooth. There's so many enemies and bullets coming at you that the game feels really engaging and intense. Great work :)
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GeoAce's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #134 | 3.808 | 3.933 |
| Presentation | #376 | 2.969 | 3.067 |
| Fun | #505 | 2.324 | 2.400 |
| Theme | #539 | 2.259 | 2.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
Slick movement and a new spin on 6dof combat as a riff on Zone of the Enders or Gundam style gameplay but with more freedom. Features homebrew WebGPU cloud shaders, Havok physics in BabylonJS, draft ace mecha pilot movement and fighting system.
This is a rough skeleton with a lot of features missing, out of time. Will keep updating to get sounds and powers, enemies, bosses, assets, dialog, music, etc in. Sorry I tried!!! Bugs bit me at the end to get the boss and more weapons and enemies in. There is a lot here that's tested and optimized (about 40K lines of original code, wow!) and this demo is not representative. My intent is to make a dozen or so levels once the kinks are ironed out. The system can handle hundreds of entities and thousands of bullets so the idea will be a sort of zero G bullet hell with some nice dodging and lock on features to keep it smooth, which you can get a feel for already even lacking a lot of polish.
When it's done, I guarantee it'll be something you've never played before. I will make this the embodiment of the Bomberman Hero 64 soundtrack iykyk








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