Good game. Good presentation and good gameplay. There is just one thing I have to mention; the gravity. It feels like floating. I know how hard is to get gravity working for a CharacterBody2D and I am in the same predicament but yeah, I had to say it. Good experience nonetheless, good job.
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Priority Shipping's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #88 | 3.667 | 3.667 |
| Presentation | #125 | 3.929 | 3.929 |
| Originality | #266 | 3.405 | 3.405 |
| Theme | #287 | 3.167 | 3.167 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
Our game represents “slick” through its fast-paced movement and speedrun gameplay, allowing for slick movement options and ways to traverse around the levels.
Comments
It’s funny how I wrote in another entry that it reminded me of Patapon, but this one literally looks to me like something done by the original artist. The way the backgrounds and foregrounds are done bears a strong resemblance to the series, and I’m a big fan. From an artistic standpoint, I think it’s my favorite entry, I just hold the Patapon series very dearly. I don’t know if your art was inspired by it or in general by the work of Rolito, but either way, it looks great. The game also feels very responsive and plays nicely. It’s short, but sweet. Really cool stuff!
This game is pretty awesome! I like the minimalistic art style of the stages and the colors of them, the main character is super adorable and the base of the movement mechanics are there! The stages are small enough and easy to learn that you can speedrun them pretty well, but I do wish there maybe was a little direction on where to go via maybe a directional pointer or maybe having the room start zoomed out to give you a rough mental layout.
I wish there was a way to restart a stage, maybe control my jump height a little better, and I wish the walls weren't quite SO sticky if trying to jump from the ground while already pressed against a wall.
I think this game is super awesome still, and the sprites and animations of the lead character are so fun! Such a silly run cycle, I love making them go fast!
Love the design of the main character, so cute! Really enjoyed the launching mechanic in the game, it was great to go flying around the platforms (even when I flung myself directly into spikes XD)
Controls are fun to use, highly polished, love the little player character
Love it would love moreee the animation is so smooth
Love the simplistic design
The characters run cycle and animations are really cute. Great little game!
Fun visual style and I like the speedrunning encouragement with the timer/record in the ui. platforming controls feel super smooth but sometimes it feels like the tongue kills your momentum if you miss it? that might be intentional but it feels super punishing sometimes
This is a really good game. I love the idea of a mailbird rushing around to deliver packages at lightning speed and the controls are pretty good as well.
I do however think there should be more going on in the background. I say this because I really liked the art style for the assets you made like the level select map and character, and I don't know if you ran out of time, but I wish the levels were a bit more lively. Also, the music seems to only play at the start of the level for some reason and fades the further away the player get.
I hope this comment doesn't come across as negative as I don't mean to be. As I said before, the game is really good and I think you did a great job (especially for the time given), I'm just trying to give some constructive feedback on how I think it could have been even better.
Really liked the animations and stuff! The levels also felt pretty polished and the time trials a bit tough for me, but achievable. Gam gud
This bird cracks mail! What a neat design and fun game! Wish the controls were a tad more slick (wall jumps and grapples feel “sticky”)
Super cool movement mechanism!
I think it doesn't add much that you collide with bats, it was more of a frustration for me. Also losing upward momentum when touching walls had me thrown off at first.
Other than that, I think it's very effective, I really enjoyed not looking at the checkpoint system as just a gate to go through but an actual goal for my character delivering letters.
Super fun!





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