Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

SlalomonellaView game page

Salmon. Slalom. Slippin. Slidin.
Submitted by conatordev — 7 hours, 52 minutes before the deadline
Add to collection

Play game

Slalomonella's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#2383.4743.714
Theme#2753.2073.429
Presentation#3013.2743.500
Fun#4892.4052.571

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Slick"?
A salmon is slick. The tricks you can do are slick. The water you move in is slick. The scumbag bird who steals your salmon wife is slick.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

The music the ending, i love the freedom of it and the simplistic story.

Submitted(+1)

The title is definitely hard to say five times fast, and it's what drew my attention to the game! Just swimming through the water and having to do jumps and dives to pass through some of the rings is really cool, and can be a good challenge at times. I do wish that the timing for jumping and diving was a bit more consistent, as sometimes I can let go of the jump at the same time I usually do either based on the random wave symbol. I also had a bit of trouble understanding how to control the strength of the jump and dive, as sometimes I would dive too much or way too little. Aside from that I like what you've go here so far (and the "slick" representation description did make me lol a bit). Hope you had fun making this! If you also want to check out my team's game, then feel free to do so!

Submitted(+1)

Interesting mechanics on this one. I think I kinda don't get it but I think its awesome. 

Submitted(+1)

Really clever and original control scheme, but not especially intuitive. Keep working on this one!

Submitted(+1)

Glad to see another member of the slick fish game club! I really liked the diving and jumping mechanic with the wave UI! Great job!

Submitted (1 edit) (+1)

I think that the sinewave jump/dive mechanic is super interesting. I had some challenge understanding that the front of the wave is the indicator of how strong the jump/dive will be. It makes me wonder if it would have been more clear if the wave UI was on screen at all times with an indicator of some sort pointing to the position on the wave that indicates the current strength. Great entry!

Developer

Good idea! I also probably shouldn't have skipped on making an in-game tutorial lol. Thanks for playing

Submitted (1 edit) (+1)

The game really started for me when I started simming in the mountain to speedrun the ocean to land evolution transition

Submitted(+1)

I enjoyed the jumping mechanic, and the game really made me feel like a slalomon.

(+1)

I thought the unique jump/dive mechic was really unique and fun to try and master!

Submitted(+1)

Pretty good, the sin wave jump mechanic is a bit tricky. Would have been nice to have a jump / dive button. Other than that I like the vibe and its kind of funny.

Submitted(+1)

this was a lot of fun, i love the mechanics of the fish tricks. would be cool if you could choose the trajectory of the jump on the fly instead of waiting for the sin wave to come back. nice work!