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SNEKSNEK's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #394 | 2.843 | 3.154 |
| Fun | #435 | 2.565 | 2.846 |
| Originality | #469 | 2.704 | 3.000 |
| Presentation | #541 | 2.288 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
You move throught tunnels in a smooth way. Its a game focused on movement and speed. You can try to finish level as fast as you can
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Comments
A bit more room for error would have been nice to accommodate the learning curve. Nice job submitting to the jam!
A bit more room for error would have been nice to accommodate the learning curve. Nice job submitting to the jam!
I like this one. I thought it was kinda brutal at first but I got used to the movement. Maybe the punishment for bonking walls should be a bit less but overall I thought it was neat
This was very fun, I liked the responsiveness of the movement, fit well with the level design I think.
I love how responsive the movement is! It felt super slick to pull off tight corners at speed, nice stuff.
Spiral Level was the hardest for sure, love the game. Very creative to have the size of the snake represent how much time you have left, you could almost go without the timer up top. I think the sharp corners cutting momentum can be a little annoying but I think it really pushes you to strive for perfection.
Only thing is it could use some music for sure.
Nice game! Really enjoyed the main mechanic of pulling the snake with the mouse. Super nitpicky criticism would be that the level order in difficulty could have been a little better towards easing in the difficulty.
Neat idea with having the length of the snake representing the time left! I wonder if smoothing out the corners would have made it feel better to move around in the levels, it was a bit too easy to get stuck on walls and get out of the flow.