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A jam submission

Nowhere WestView game page

Whip around the Wild West in this outlaw shootin', trickshot havin' roguelike deck builder.
Submitted by Jabr0ski, Demeterist, Mr Speaker — 1 hour, 25 minutes before the deadline
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Nowhere West's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#204.1294.129
Originality#224.3574.357
Theme#1223.7863.786
Presentation#1983.6713.671

Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Slick"?
Bandits have infested the outpost. You're a slick card-slinger in the wild wild west, out to make things right. Your horse: he's fast. Your gun: he's faster.

Hoon around the gulch drifting through the sands, before dueling enemies in a one on one high-noon sharp-shootin' showdown. Draw your weapon, fling your cards, trickshot them to play them.

[link to web-build: https://mrspeaker.github.io/ffofc/ (admin approved)]

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Comments

Viewing comments 68 to 49 of 68 · Next page · Last page
(1 edit) (+1)

I rate this game 5 Golden Potatoes out of 5!!!!!

(1 edit) (+1)

Awesome Game Can't waits for more of it!!!!!

Submitted(+1)

As others have said, the “quick thinking” mechanic when the cards fly is genius. This should be a full-fledged game. Amazing work!

Submitted(+2)

This is really great! I love how you only have a few moments to make decisions about what cards to play and in what order. It's really satisfying to discover how to use your cards. For instance, you learn that it's generally better to play horseshoes first, which is pretty simple, but with more cards I can see that little discovery process happening over and over in a way that could be really fun and satisfying.

Having an actual space to navigate between combat is an interesting idea. I think it would be really cool to couple the card game with the navigation somehow. Currently they seem pretty starkly separated such that I'm not sure if the horse navigation is actually adding much to the game, but it would be cool if they somehow tied into each other. 

I think you guys should keep up with this one because it's really fun, unique, and interesting. Well done!

Submitted(+1)

Rattlesnake Jake might be my new favorite video game character, we've become like brothers in this lonely desert lmao.

Every other comment is right on the money, this game is so good it has the potential to be something big!! It's reminds me of Inscryption in the best way possible.  I love this mixture of wild west theming and strategy card game. The tree pathing really gives it that solid layer of replayability, making the journey different every time, and I love the resource management that's sprinkled in; each time I ride across the valley I have to ask myself "what consequences will I face if I choose going to spot A instead of spot B", it also allows the player to tailor their gaming experience to fit them, which is a hard thing for a developer to do when mapping out the trees but so satisfying to see in action.

Right now I got beef with Gattle Rattle over there, he's had it too good for too long and this game ain't big enough for the two of us.  Definitely put me on the waitlist if you ever expand on this, I'll be first in line to play it!! You've done a mighty fine job partner 🤠✨

Submitted(+1)

Oh man this is awesome! The primary shooting mechanic is so satisfying and combining it with a deckbuilder is a stroke of genius. I managed to clear all the way to the end, but the bandits didn’t make it easy for me! Excellent work!

Submitted

This was a really fun game to play in the jam. Hope that you make more of the game once the jam is over!

Submitted(+1)

I love it.

For me, it is the most enjoyable game of the jam.

This could be such a cool game if fleshed out.

I even tried messing around with the game by jumping off the edge, but you even thought about that, haha!

Submitted(+1)

This is the most original card game I've played in a while! I love the hub world where you travel from bandit to bandit, it's a really nice touch that gives the game a great sense of adventure. The card game itself is also unique but very intuitive! I can definitely see how you could expand on this game by adding new cards and bandits. You could also add more types of markers on the map as well like a saloon or gold mine! Thank you for submitting I had a lot of fun with this one!

Submitted(+1)

Really good , short and sweet and immediately intuitive for me. I must have killed rattlesnake over 7 times and yet he was still selling me stuff, what a good sport

Submitted(+1)

Fun game, loved the Rango reference! Would really like to see this expanded into a full-fledged game :)

Submitted(+1)

Damn, Quiet Quinn got hands

Would you kindly remind me when there's a full version out? Because this game is the bomb!

I love the mechanic where you need to shoot the card in order to use it. You really need to think and click quick

It's easily one of the best entries this year, though I'm kind of a sucker for deckbuilder-roguelikes

Excellent job!

Submitted(+1)

Ahhh! So close to defeating the gattle snake. We killed each other on the same hand, but he won. Very cool jam game! I liked the sounds, the horse and rider, and the art a lot, great home made game jam jank! The gameplay hook is really interesting to me: Slay the Spire, but you only have a few seconds to see your hand and sequence your cards. I also think the card sequencing is interesting... I think this could work possibly as a two player duel card game, maybe taking turns leading / following? In any case great work! It would be neat to polish this further.

Submitted(+1)

Interesting card shooting gimmick, I really liked it when the enemy cards went face down, and you had to try and memorize/predict their order.

Submitted(+2)

this was a great time lmao. i love hooning around 🦘

i'll be giving you guys a follow! if you take it further i'm sure it'll be super awesome. >:3

Submitted (2 edits) (+2)

I love love love this game!  The controls are a little rough, but I am truly impressed that you essentially wrote a full roguelike in the span of the jam.  Drawing and shooting the cards is on-point, in terms of flavour, and it is also one of the coolest mechanics I've seen in a while.  Dgee-raw!   (p.s. I have won the west. ; ) )

Submitted(+2)

Very slick combat. Love that you have to shoot the cards and plan your turn in a very short amount of time. Flips the usual card battler trope of plan everything on its head!

Submitted(+1)

Very well designed card game! I like how the order we play the cards matter and we had to shoot the cards so some pre-planning + reflexes are needed to optimize. I had fun playing this. There are a few things I wish were there: more enemy types, most of the game seems to just be the most basic enemy which starts to get boring quickly. I want the opportunity for more unique cards and more powerful enemies (though, I couldn't really figure out what the bloody horseshoe/luck does). And I wish the different paths were more visually obvious in the game, like actual crossroads we have to take. Overall, I think this was a neatly designed game that could be expanded more upon!

Submitted(+1)

What a cool idea and concept! I like the idea a lot and I feel with some polish this could absolutely be a fun game! I felt it did get a teeny bit tedious but that is to be expected with the limited time. Excellent work!

Submitted (1 edit) (+2)

Really makes you feel like a cowboy shooting cards.

Great concept loop, super original take on the prompt and the horse riding through the roguelike map is very unique

Viewing comments 68 to 49 of 68 · Next page · Last page