Landing on that rail is hard. Very fun though and visually this looks sooooooo sick !!
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Cyber City's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #145 | 3.696 | 3.696 |
| Presentation | #148 | 3.826 | 3.826 |
| Fun | #150 | 3.435 | 3.435 |
| Originality | #363 | 3.130 | 3.130 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
It's got rail skating, acrobatics, and an overly lubricated robot protagonist. Slick, slicker, and slickest, I should know I do the maintenance on the robot.
Comments
Once I found out that you can boost yourself both upwards and downwards, it definitely added a lot more value to the movement. It feels very satisfying when you manage to successfully land on a rail from a great height, and it feels even better if you manage to save yourself from falling with one of your spare boosts. I noticed that your description listed acrobatics as one of your slick features, but I think you could've added a bit more to the movement. Maybe when you're in the air you can do flips or other tricks to rack up more points, but you have to make sure you finish the trick before landing on a rail or you will lose. Great work here! Hopefully you also have a chance to check out my team's game, just like yours it also includes cars!
That has some of the best rail movement I have seen since Ratchet & Clank! Only thing that could help would be better chances of landing back on the rail after jumping.
I like this one. I could see this very easily translating to a mobile game. A slo-mo option to precisely land while using some of your meter would be a cool addition!
The game looks nice. I did not have much luck, though. The jump has hard to control for me.
The chillest vibes! Took a sec to find the multiple jump/ dive mechanic but once I got it going it was slick. Love the simplicity, would've liked a little QOL with some assist landing back on the rails and maybe faster speeds to make up the difficulty. Nice job!
Great aesthetic and fitting music. It would have been cool to have more mechanics, like collectables or powerups. I like the procedural generation
I'm curious about more details about this, did you do the coding, modeling, and music?
It was chill, the only thing I'd say is I wish the pipes were a different colour as they are a bit hard to see, and your game could use an explanation/start frame :)


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