Amazing visuals! It was a bit hard to tell what was going on, though
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spear-fishing's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #30 | 3.682 | 3.682 |
| Theme Implementation | #41 | 3.773 | 3.773 |
| Overall | #83 | 2.530 | 2.530 |
| Fun Factor | #88 | 2.136 | 2.136 |
| Special Object Implementation | #93 | 2.409 | 2.409 |
| Gameplay | #100 | 1.864 | 1.864 |
| Audio | #115 | 1.318 | 1.318 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You use a speaker to repel a nasty octopus while underwater speak fishing
Comments
Very beautiful, attractive graphics. I think the game has potential for development. The only thing missing is sound.
Really interesting visuals, they look hand-drawn and it really pops :)
Funny visuals. As others have already said here, it has a lot of potential, would definitely work on it post-jam. Also, consider implementing sound, it may not seem as important as the game mechanics or level design but it gives any piece of media so much soul (as well as setting the game's tone). Keep up the good work, mate!
I think this could be a really cool game! I'm not sure if the art style was because of the time constraint, but if that was the case I would definitely keep it! I really enjoyed how it looks, reminded me of a kids book. I think people have said already but the gameplay is a bit hectic, I can see the vision though!
The gameplay here is a solid foundation for an idle/clicker game, and I could see it having good potential to be expanded into a full game. The artstyle is also very distinctive. However, the controls are a bit clunky to handle, even once I figured them out. Maybe you could have the diver move with a separate mouse button from that used to attack fish or repel the octopus?
like others here, I LOVE the art style, but was not understanding how to play :P
ahah yes I should have copied the desciption to the jam page.
It's a clicker game, but also the gameplay is incomplete, there is no goal or losing condition, I keep making that mistake.
I don't like losing in games, I like a game you play forever till you are done or bored.
Next time I'll do it much better
Refik you looked at my games, that's so sweet. Thank you forever
I always start the games with the visuals, it comes to me and I draw it, then once all the characters and scenes are done I implement.
I still need to investigate sound design, I like your style too. What software do you use to make the sound effects?
Next jam I'll be much much better :)
Interesting idea, but the lack of audio and unclear controls do harm the experience. Spear fishing doesn't work, so I'd recommend you delete the animation for it. Art looks great though!
nice clicking game! Just one thing (it may be me who just can't get it right) but click on the character when the octopus comes should make a sound from my understanding, however, I cannot hear anything? When should the sound be working?
https://pixabay.com/sound-effects/
These would be two websites I could think of that has good things for you. elevator music could add comedy to it haha
Then if you want to change any sounds or special effects or make your own, Audacity works very well. It does a lot of things. I made all my music and SFX with Audacity apart from the piano piece I made which I played myself.


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