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Ricocube's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #14 | 3.167 | 3.167 |
| Gameplay | #24 | 2.667 | 2.667 |
| Audio | #29 | 1.500 | 1.500 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #31 | 2.167 | 2.167 |
| How well does the game fit the themes? | #37 | 2.000 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Wow this is so difficult! Could be more space from enemies when they spawn in. Love the graphics tho.
Enemies spawning on or too close to you was difficult. I agree with Bengar on that and the audio. It sounds like the "Hog rider" call is distorted and clipping, and way too loud. I did however like a lot of the visual elements such as the small animations, particle effects, and screen tilt, although I think the tilting could be downscaled. These contributions made it feel much more polished than it would without them.
Thanks for the comments, I made the game quickly and it turned out great :)
Game idea is fun and looks cool but...
Sound is way loud and annoying(with that spawn sound).
Camera rotation is what stopped me playing for long as I just got dizzy.
Enemy spawn on top of you and is very hard to avoid.
Overall a good idea and concept but just needed a few toggle options for sound and camera.
If you work on this after the jam and add those toggles then let me know as I would play it again for sure.
I took your comments into account, things will only get better in the future!
Honestly the main thing for me and I see this in other jams is screen shake or swaying camera moment. That is why I try to give the option to disable it in my games.
Cant wait to see what you make next.
cool game but it's a bit difficult to avoid the projections when they appear.
Made in 3 hours, not including searching for sounds and graphics.