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A jam submission

RicocubeView game page

a game to waste time
Submitted by skysper — 1 day, 22 hours before the deadline
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Ricocube's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#143.1673.167
Gameplay#242.6672.667
Audio#291.5001.500
How do you rate the game overall (you can consider fun, dev time, etc.)?#312.1672.167
How well does the game fit the themes?#372.0002.000

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Wow this is so difficult! Could be more space from enemies when they spawn in. Love the graphics tho.

Submitted(+1)

Enemies spawning on or too close to you was difficult. I agree with Bengar on that and the audio. It sounds like the "Hog rider" call is distorted and clipping, and way too loud. I did however like a lot of the visual elements such as the small animations, particle effects, and screen tilt, although I think the tilting could be downscaled. These contributions made it feel much more polished than it would without them.

Developer

Thanks for the comments, I made the game quickly and it turned out great :)

Submitted(+1)

Game idea is fun and looks cool but...

Sound is way loud and annoying(with that spawn sound).

Camera rotation is what stopped me playing for long as I just got dizzy.

Enemy spawn on top of you and is very hard to avoid.


Overall a good idea and concept but just needed a few toggle options for sound and camera.

If you work on this after the jam and add those toggles then let me know as I would play it again for sure.

Developer

I took your comments into account, things will only get better in the future!

Submitted

Honestly the main thing for me and I see this in other jams is screen shake or swaying camera moment. That is why I try to give the option to disable it in my games. 

Cant wait to see what you make next.

Submitted(+1)

cool game but it's a bit difficult to avoid the projections when they appear.

Developer

Made in 3 hours, not including searching for sounds and graphics.