Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Shine, Mr. ChongasView game page

Stay slick, stay alive
Submitted by spicem — 2 hours, 58 minutes before the deadline
Add to collection

Play game

Shine, Mr. Chongas's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1833.3463.346
Originality#2303.5003.500
Theme#2773.1923.192
Presentation#3782.9622.962

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Slick"?
Perform slick actions like killing enemies while on a grappling hook to maintain your meter high. If you're not slick, you lose.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

it has a grappling hook!

I like it

Submitted

Simple but slick. I feel like there was a bit of a difficulty spike around level 8, but that was probably a skill issue. I beat the game and had to be slick to do it. Nice Work!

Submitted

This fees like it could be a prototype for Hotline Miami. Very cool idea and implementation!

Submitted

It Was Very Satisfying To Beat The Freaking Game

Submitted

Mr Chongas is correct gun violence is not the way

Submitted (1 edit)

Very cool mechanic to take out enemies, was certainly a challenge, my end score was 17881 with 27 fails, with probably 20 of those being from the last level, the shooters were spawn camping me XD
A reset button would be really helpful, often I knew I had stuffed up a round but had to wait to my guy got shot down.

Fist Bump!

Submitted

I had to be not only the strongest but also the slick to move forward

Submitted

Who knew being anti-gun violence would be so difficult? It’s really interesting how you set up a sense of inner conflict by having a character that’s against gun violence and is punished for committing it, yet on some occasions it must be done. That says a lot. Fist bump

Submitted

Nice game! While it might seem simple, there's a lot of potential to pull off cool moves by reading the levels right. 

Submitted

The sound and vfx were really satisfying and the gameplay feels really smooth. I found it quite challenging at the beginning but once I got a hang of it was really fun. If anything, I found what seemed like a bug, where after too many attempts in the 3rd or 4th level my character started walking downwards immediately after round restart, even without any inputs.  Really fun though! :D

Submitted

Pretty fun game! It's very satisfying to swing in circles while annihilating any enemy in my path. Great work!

Submitted

slick controls! Would be so cool if the grapple hook could pull the enemies towards you

Submitted

This game really makes you FEEL like Mr. Chongas. Lol! Very slick and satisfying comboing enemies with the grapple hook! Nice job!

Submitted

Level 9 was so hard! I love the slickness meter mechanic and the grappling hook was super satisfying to use. Mr Chongas is such a great name lol. Wish it was longer!

Submitted

The core gameplay loop is very catchy - I found myself playing for longer than I planned! The progression is really solid, too.

Submitted

This is super cool! I love the concept, it feels really original. I think you really nailed the theme.

Couple suggestions:

  • Press R to restart the level
  • Maybe try to keep it to one screen without a camera moving around so you can plan out your route
  • If it's one screen, maybe you need to press a key before the level starts so you have a second to plan
  • The hitbox of the dude could be a little bigger, it seems like you need to be really precise to take out all the dudes with one hookshot swing
  • I feel like a slide kick would work really well

Well done! fun game.

Submitted

Swinging around with the grapple hook was so fun. Loved that there were some good levels that encouraged me to use it more. Kicking also felt great and I loved that it gave me more slickness. Super cool :)

Submitted

I really liked the fast paced nature of this game! It was clear lots of thought went into the level design.

When using the grappling hook, I really would have enjoyed being able to extend/retract the hook to bring me closer/farther as I swung.

Submitted

Very fun! Fun enough that I played all the way to the end.
 fist bump

Was jamming to the music so I was sad when it didn't loop.

Submitted

cool idea! I like the concept but it was too hard for me. I couldn't get past level 6.