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Slinker's Paradise DX: Spring Theory's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #40 | 4.222 | 4.222 |
| Presentation | #115 | 3.944 | 3.944 |
| Fun | #147 | 3.444 | 3.444 |
| Theme | #209 | 3.500 | 3.500 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
we thought the theme was slink for the longest time.
but it did end up with some really slick and natural feeling movement, and we struck a nice balance between the slippery sides of the slink and the grippy ends. we also think you'll discover multiple 'slick' moments around the world we created :)
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Comments
Very fun movement, it is a bit weird at first and I feel I never mastered the controls, but it is fun to move around and feels like a surprisingly natural feeling slinky controller. I liked the rendering style a lot as well, felt very retro.
What a cute idea! I had a little trouble with the vertical movement (with the exception of falling, of course), but the horizontal movement felt great once I had the rhythm down. The oversized objects are a nice touch and the audio was well done. Nice work!
It was fun and thought that the style was good too. It was tricky to get the hang of but had a fun time getting around.
This is good. I’m genuinely impressed by how well you made the controls feel, especially for such a tricky object. It starts off intuitive and quickly becomes natural to control ( Or maybe I am too good at playing games XD) . The sound design works well too. Overall, great job on this one.
Good luck with your future projects!
“we thought the theme was slink for the longest time.” had me laughing, well done
I didn't really know what to expect from a slinky-type game, but WOW this was really fun!! It honestly reminds me of Goat Simulator in a weird way, likely because of the sandbox level design and wacky controls. I honestly feel like this could work great as a full release, even with only the mechanics that you have here: the world design is so incredibly strong across the board that I almost can't believe it was made in less than two weeks. I also love the fact that the idea was created because you misread the theme lol. Outstanding job!!
There's a surprising amount of detail you put into the room and a bunch of little toys and spots to play with. A lot of my time was spent getting the movement down qwop-style then slinking around into the corners to see what I'd find.
Yeah this is fire. I wasn't able to get the hang of it but this is such a creative spin on the theme!
"W game" - Jojo 2026
Love the slinky slick vibes!
Really feels like a 2000s tony hawk pro skater game with the big open map where you can just go around and do tricks it's quite nice! The music was also banging
Slinky music
I find the controls pretty hard(high skill ceiling haha) but i had fun just "balling" around especially with the music that fits very well!
Incredible. Feels like it would take a while to really master the controls, but so satisfying to pull off even basic slinky movement.
Awesome! Super original idea and really ambitious for such a short time. I think it came together pretty well. The slink-mode controls are a bit tricky to grapple with but fun once you get the hang of them. Nice work!