Sound effects are really satisfying, and I like the fact that "time" is treated like a healthbar. Really well polished as well :) Great job!
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dextrous's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #22 | 4.111 | 4.111 |
| Originality | #31 | 4.278 | 4.278 |
| Presentation | #44 | 4.389 | 4.389 |
| Theme | #273 | 3.222 | 3.222 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
The slickness that emerges at the extremes of mastery. Manifested as control and smooth cool execution of dodges and maneuvers as the player learns and masters the game.
Comments
Very fun and snappy, The sound design is excellent! It's kind of addicting, honestly. Would be interesting to see this kind of game in roguelike format. Nice work!
This was great! Such a simple design but so replayable. Love the minimal artsytle, the sound design and the unique grid based bullethell system!
What a cool game idea! I like the visuals a lot, everything was clear and understandable. I wish it told you what level you died on at the end, because i was too locked in to check before i died lol. Very fun!
This was a super addictive, challenging, and unique experience! For some reason, the presentation reminded me of classic flash or pre-installed PC games with 2000's-era sci-fi graphics and sound effects. It was very slick! :P
(Also, it would be nice to be able to hold down a button to keep going in a specific direction, but I guess that's just a minor nitpick...) Overall, fantastic job!
Thanks for taking the time to review my game. I find this aesthetic quite pleasing myself, and I thought it would be a good way to present this type of game thanks for noticing.
Thanks for the feedback as well, I’ve noted everyone’s concerns and suggestions regarding this and if I make a final edit of this game after the jam, I’ll be making this one of my main priorities.
Hell yea! Dexterous 100 :) Haven't fingered my keyboard this hard in a long time
Awesome game! My forearm is cramping and I'm already pressing Start Game again! Love the look and feel of this one. Nice job!
Love the style, very sharp and polished look. Game play was fun, I got to like level 6.
It's a well-executed idea. I really liked the sound design too. I don't know if the game has an ending, I didn't play it to the end. I wish there was a powerup that would make the projectiles bounce back at the enemy who sent them. Congratulations.
Thanks, for taking the time to play, and thanks for the suggestions, you must have been frustrated that you couldn’t hit back :D. I can understand the feeling, I did consider adding such a mechanic as well as more diverse enemies, and even more buffs and abilities, but I ran out of time, so your thoughts are very much aligned with the concept of the game.
Thanks. That is some really good feedback, I struggled with that decision myself during development, as the ability to move continuously was introducing a loss of control or anticipation became harder, I was forced to use this method due to time constraints. Thank you for the feedback, in fact I agree, given more time, I’d prefer a more continuous movement or one that doesn’t require that much movement to ensure tactical moves instead of this near frantic headless chicken run it is right now :D.





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