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Neon Cats's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall - Is this game fun and great in all aspects? | #1 | 3.400 | 3.400 |
| Visual - is the cyberpunk aestethic hitting you like it should? | #3 | 3.400 | 3.400 |
| Overall | #3 | 3.150 | 3.150 |
| Sound and music - is it cyberpunk enough and goes well with the game? | #4 | 2.400 | 2.400 |
| Theme - how well do the game make use of the theme? | #5 | 3.400 | 3.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I died many times! Quite a challenging platformer. Very distinctive style, simple and straightforward gameplay but good difficulty. I suspect the cats are impaled on a spike!
Thanks for commenting! The idea is for it to be an action platformer, so you’ll be able to shoot some enemies, like in Mega Man. I hope to keep working on this project and manage to bring the many ideas I have for it to life. Oh, and it does have a health bar. I just didn’t have time to make it visible 😄
I am not the right one to rate this game as I don't like 2D platformers at all. So at the question "Is this game fun" I can only say "I think people who play platformers probably would like it because it gives the original feel these games convey". But for me, no. It is not your fault!
The idea of a far future where cats are agents in coats is cute nonetheless. But from (the short time) what I saw in the game and the screenshots I would have presumed that it takes place in some sort of dungeon, not a cyberpunk environment. Maybe such screens appear later.
The game is very retro - wow, a Gameboy variant! I And I like that it has a story, with dialogues.
In the beginning, Z sometimes acts as ENTER, sometimes ENTER itself works. Z as jump is an unlucky choice, I think, for jump lies mostly on SPACE, and in some countries the positions of Y and Z are exchanged on the keyboard.
Thanks for commenting!
The story was really important to me, more than it probably should have been. I spent half the week thinking and imagining how the world works, the characters, and the worldbuilding, which I barely managed to actually implement. But even so, all my other projects were just thoughts and notes; this was the first one that truly saw the light of day, which is already a big step.
And you’re absolutely right about the environment. I realized it really does feel much more like a dungeon than a cyberpunk setting.
About the Z button, it’s just the default preset in GB Studio, and I’ll look into changing it to Escape, which is definitely much more intuitive.
Yes, the story is a big plus in the game.
But don't tell me you are really considering using ESC for jumping? Escape is almost universally acknowledged as the key which "escapes" the normal flow (hence the name) and brings you either back a level (UI level, not game level) or calls a Pause menu. On most (PC) games which include jumping, the "jump button" is SPACE. That's even the Default in some game engines.