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TOO MANY's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well does the game fit the themes? | #1 | 4.875 | 4.875 |
| Gameplay | #3 | 4.125 | 4.125 |
| Audio | #3 | 3.875 | 3.875 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #3 | 4.125 | 4.125 |
| Visuals | #5 | 3.875 | 3.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
4h
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Comments
I really like the look and feel of this it's really satisfying to play
I think you made the simple minimalistic graphics work for you. The 8-bit style still felt fluid and responsive and your contrast with the red targets was a good choice. I think the only thing I can say is that sometimes the bounces were unpredictable and having too many bounces happening gave the screen an aneurism. Overall good work!
Really fun game! It was really challenging but in a good way, that makes you come back for more!
Ruddy once again says what i was thinking lol
For me tho the music go sooo loud for some reason i had to turn my volume off.
The screen shake was a little much also but that's a personal preference and easy fixed with a toggle.
The fact you did this all in 4 hours is impressive tho so great job!
meaningful feedback!
i had a friend of mine to play and they almost get motion sicknes
maybe shaking that much in low rez is a no-no
The shake was great for a bit.
I liked it I just couldn't handle it lol
Fun game tho :)
Super cool game! I really liked the art style. And it was a super smart idea to have the 'bullet' be a line and it's trace be a ball to give the sensation of a fast ball bouncing everywhere - really well done. Nice visual and sound effects as well!
Also, there are quite a few levels, and they are haaard, so I can only imagine that you spent a good amount of time on level design and play testing. Impressive!