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A jam submission

CloutHoundView game page

I hear this dog is just in it for the views. No real passion behind those eyes...
Submitted by Brocktho — 5 days, 12 hours before the deadline
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CloutHound's itch.io page

Results

CriteriaRankScore*Raw Score
Playability#54.0004.000
Cleverness#84.0004.000
Artistic Style#134.0004.000
Judges Choice#203.0003.000
Theme Implementation#552.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/148YGfrPCZL_szyhsiVrBnUzkxAa4YiVEbryQlysa0y8/edit?usp=sharing

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarize your game!
Clout Hound is about a dog, chasing views. Hit sick tricks, farm that aura. Live the skater dream.

Please explain how your game fits the theme.
He's straight streaming this live to all his followers. The world is in fact watching this dog and figuring out what his vibe is.

Did you use Generative AI to make any assets in your game?
No

Is there anything you'd like the judges to pay particular attention to?
Please check the controls and spend a second in the Grind Rails and Double Jump tutorials. Doing that should make the game so much more enjoyable!

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Comments

Host

Playability:
Bit awkward with the UI elements but overall a strangely fun experience. You can't really go wrong with a dog on a skateboard.

Theme:
The theme was really weak on this one unfortunately. Streaming audience felt like it just existed rather than being a core part of the gameplay.

Cleverness: 
Dog in a sweater on a skateboard. Why are you like this? Whatever the reason keep being this way.

Artistic Style: 
Loved it. Simple, consistent, readable, and hilarious.

Submitted

This is a crazy fun game - total wonderful jank, and im down for it. Love it, love the vibe and the overall aesthetic. Love the craziness of it. Goood submission.

Developer

Thanks for playing! Glad you had a good time! We're working on developing more for the game right now so stay tuned if you had fun. Definitely a lot of polish and features still to come!

Submitted

I had a good laugh when I got into this game. This was a lot of fun. I played the tutorials and felt like they helped which is really cool of you to include.It's a fun game with a lot of potential, I'd love to see where it could go. I had flashbacks to Tony Hawk Pro Skater and felt like with some polish this could hit that.


I did get some big lag spikes when entering into and exiting grinds but besides that, lots of fun!

Developer

Thanks for checking it out! I'm glad the tutorials helped, we felt it was pretty necessary based on early play tests since there is actually a lot being thrown at you quickly. Definitely stay tuned as we continue work on the project! 

Submitted (1 edit)

I love the pug model giving N64/PS1 vibes. Controls are a bit tough to understand. Overall cool game.

Developer

thanks for giving it a try! had a lot of fun making the dog for sure. We're still working on the game outside of the jam now, so stay tuned for some other character additions

Submitted

Couldn't figure out the double jump level. Was trying to slide/ride on the wall to jump but couldn't figure it out.

The hint/instructions on that level hitting w+s (hard combo to hit) or even alternating didn't seem to do anything in combination of other parts.

I'm probably not your demographic for this, but the UI was very polished, as well great settings for the game to map controls. One of the better entries I have ran across as far as polish, but couldn't quite figure out (even after looking at controls) or get the feel of the game.

Developer

Ah darn, sorry to hear that. I can definitely understand the double jump is a bit tough to get down but I appreciate you checking the game out! I do intend to continue work on it, so if it at all interested you make sure to follow. One thing I'd like to add is a toggle for players that may struggle with some of the complex inputs so they can still enjoy the core game. For example changing the double jump to be a single W+S press rather than requiring a rapid tap or mash. 

Submitted

I actually like the multi-button actions, it makes the game a somehow hard-core skating sim in a pretty casual and nonsense vibe.

The chatting feature is interesting, I can feel the audience's presence, also the "heat" number, not sure what does it do tho.

Apparently  the motion and controls are bit clunnky right now, wish to see it evolve into an intense ACT-like skating game combined with a joke vibe. 

Developer

Thanks for giving it a try! Definitely was going for a goofy action kind of game, and hopefully have a really high skill ceiling for players that want to get deep into it. Still a lot of work to be done for sure, but I feel like this at least shows the core idea and hope to add more customization and joke-y content. Give the game a follow if it's interesting! I'll be trying to keep things posted as I continue to develop it.

Submitted

This definitely gave me a good giggle and overall was a fun experience.

The first few things that stuck out to me were:

1.) Was the music and the response on the GUI, both were really good.

2.) I liked how you broke out your tutorials and made them optional. Also, having a couple maps available was nice, I got frustrated on one and just switched to the other.

3.) The chat was a nice feature for the theme of the jam and I need to go back and play some more so I can try and catch all the things it says


I don't have any glairing nitpicks. The only problems I ran into was that some of the key combos were a bit difficult to hit. W+S in particular, but given time I could probably get use to it. Or maybe, should you continue development,  given the option to rebind keys?

Overall Good Job!

Developer

thanks for giving it a try! We had a lot of fun making it and we’re considering making a full release.

The combo moves definitely can be a bit tricky and I think they may stay, but for a full release we’d definitely need to tune them or add accessibility features. The thought behind them was “fighting game moves in the air” and it does land somewhere in there, but some toggle like “relaxed mode” could make it so players who like the core movement but don’t love the button mashing could get to have more fun with the game. (Your suggestion of key binding remapping is also a high priority to me, I like the user customization) 


We also had some scope difficulties because it took so long to create our levels, testing and tweaking them. It’s pretty time consuming, but we’re happy with what we were able to get in for a team of two. 

Submitted

That was a fun experience! 

Really liked how it fit the theme, and all of the extra mile you went with the streaming things and culture. Actually controlling a skater dog is pretty fun haha.

It seems like the game is in a good path, but I'd like to give my two cents on the game jam submission itself. In my opinion, I would have been more interested if you scrapped all of the menu interactions, menus, and features, and just doubled down on having just 1 freestyle map. Then, with all of the time you would have recovered, focus on getting the feeling of skating around and doing tricks feel really good. It was fun, but the experience of skating and doing tricks was a bit cumbersome due to the amount of buttons needing to click, for example.

Liked the idea, good job :)

Developer (1 edit)

Hey, thanks for playing! Glad you had fun with it. I understand the game jam response, I think the tough part there is we had a fairly playable version about a week in and that grind mayhem level was available. I did a lot of play tests watching people just pick up the game and start going. Even had the controls screen ready for them and broken out to show how most things existed. It really seemed like people needed a lot of extra support to actually get meaningfully going in the game. I think it's because just how many controls there ended up being, but the best course I felt was to ensure people had learning resources to make sure they understood that core and could engage more with the larger levels we had.

I do agree a more polished final larger level definitely would have been great for more advanced players to really sink into the game though. Definitely could be a reasonable takeaway that next time we accept a large portion of players are just going to bounce off since they wont want to read the controls or experiment. Or, the unthinkable, LESS SCOPE! But how can you possibly hold yourself back from all your funniest ideas! Definitely do think though for the game jam format we probably bit off more than we could reasonably chew in the time frame.

Submitted

There's a lot of controls and I didn't manage to win the challenge. But it was fun, the dog is really funny. 

Developer(+1)

Thanks for playing! There definitely are a lot of controls, I just kept playing and thinking "wouldnt it be funny if you could do...". I think in the game jam format that makes it a much more overwhelming thing to engage with since we have to dump so much information out to you so quickly. Either way appreciate you giving it a try and glad to hear you had fun with it!

Submitted

Did you consider a ceiling or higher walls, I managed to jump out of the level and stared quite a bit at the nice effects. If this is intended, a hitbox to reset the player position after a while would be nice. 

Developer

Thanks for playing, the build you played wasn't fully complete and we have since added some guard rails to that level so that you don't yeet yourself into the inky deep. We've added an additional larger level although it was unable to be fully completed (We really thought it was going to be 2PM PST final submission time instead of UTC. Big oof!).

Submitted

Settings swapping between General and Controls has text bleeding over. Camera went into the wall while skating forward on spawn, couldn't replicate after.  Lot of controls!

Developer (1 edit) (+1)

Thanks for checking it out. Fixed most if not all issues you noted, definitely a lot of controls by design, still a lot of work to be done on the game so I hope you'll check it out as more is added. Lots of general polish for visuals, and a larger more interesting level is almost complete. Mostly hoping to see if the movement is enjoyable to people right now

Submitted

Thanks for the fixes! I'm quite bad at it. I like the flavor from 'chat' and alerts.  Definitely feels more like the theme now.

Also, if you didn't see, please resubmit, because the entry criteria were missing before today (see discord news).