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Slime Punch's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #264 | 3.408 | 3.643 |
| Fun | #393 | 2.673 | 2.857 |
| Presentation | #400 | 2.873 | 3.071 |
| Theme | #496 | 2.472 | 2.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
slippery movement, fast pace .
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Comments
I could not build a good intuition of the unique movement mechanics and got very frustrated. The narrow passageway after the large open room was a major block for me.
Unique idea of movement, and slick presentation!
Unique idea of movement, and slick presentation!
Really nice aesthetics! Super cool unique idea for gameplay as well. With just a teeny little bit more polish I think this game could flow super well
The 2 action-inputs together with their animation is really well made and enough to have fun. Simple and effective! :)
Neat movement, fun to have to think of trajectory and momentum. Bit odd that the spikes don't count as deaths but then the rat resets you to the start- but cool game regardless!
Interesting movement, I liked the more open parts that allowed me to go quicker (more easily at least) than the tighter sections. Nices vibes too.
Beautiful aesthetics, beautiful sound design. I struggled to understand the mechanics (skill issue) but it got faster afterward. I'll give it a good rating.
Constructive comment: My character was falling down a corner, and I managed to avoid the fall with a quick move, but I died a short distance later. Unfortunately, the checkpoint was right where I fell, so I kept falling and dying every time I respawned.
Congratulations