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A jam submission

No Room For ErrorView game page

Submitted by blivi0, Devillas, Aspaire — 1 hour, 14 minutes before the deadline
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No Room For Error's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#174.1414.141
Presentation#1783.7473.747
Theme#1873.5763.576
Originality#3103.3033.303

Ranked from 100 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Slick"?
The game is a fast-paced action platformer where the player must chain together traversal and offense to pull off slick combos and complete all the levels.

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Comments

Viewing comments 60 to 41 of 86 · Next page · Previous page · First page · Last page
Submitted

This game has a really nice feel to it. Something about the way the little knight freezes in the air before shooting the targets tickles the gamer nerve in my brain. Wish there was more, I would totally eat up a crazy difficult level with these mechanics. 

Submitted

Slick movement for sure, love the shooting back animation when you hit the red diamond. I think if it had more button options for dash it would feel nice, but besides that, great game

Submitted

The feel in the platformer is very good. I liked the music and the aesthetics. I would have made the red diamods reappear after some time. I know the game is called "no room for error" but it would have been nice. Also, a dash after climbing a wall (and not just after standing on the ground again only). Awesome job!.

Submitted

Liked this game! I really appreciate the execution of the main mechanic and it felt really good to chain multiple jumps together. It didn't feel super intuitive to use A and D to aim, and I would echo the feedback others have left that aiming with the mouse might have felt better. But still, great job overall!

Submitted

Short and sweet but great fun! Great use of the slick theme without just making thinks slippery! 
It felt really good chaining together a ton of the jumps once I got a good feeling for the game movement!
 

Submitted

Ouch, unforgiving gameplay ! Wish I could use the mouse to aim and space to dash, but otherwise very clean execution :)

Submitted(+1)

I liked this a lot, you've managed to make players feel slick without requiring too much from the player themselves and I think that's a really good achievement. It's a combination of well designed levels with good clarity and simple well executed mechanics, you also left us all wanting more haha
It'd be even better if there was some more originality or incentive for the player to get to the end beyond completing the game. Again I really liked how solid this feels for almost any platformer player, that was my original goal when hearing "slick" was the theme but towing that line between making most people feel like they're slick and the game being too hard is really tough, especially in the context of a game-jam where playtesting is going to be very limited, well done!

Submitted

Really fun. You used a simple idea really well making super interesting levels with it. Well done. This is probs my favourite ive played so far.

Submitted

That was so much fun, so snappy and so cool. I played an hour without realizing. (Mainly cause I sucked)

Submitted

Only complaint is that I wish it would have laster longer, very smooth movement!

Submitted

10/10 experience ❤️ Everything is perfect🔥

Submitted

Beat it in 4:37! Fun game, the dash mechanics were really enjoyable. I liked the difficulty and soundtrack a lot. Nice, cohesive game.

Submitted

Really fun and slick. The character was surprisingly heavy. I appreciate how tight the L/R controls are. I could see myself speedrunning something like this. The way you dash through and shoot off the diamonds is really satisfying. You should check out my game if you get a chance, we have a similar idea of chaining together traversal/attacking moves for slickness.

Submitted

That was awsome. Had heaps of fun. the movement is super slick and feels great. I Got a time of 1:22!!!
Awsome work.

Submitted

Really nice movement, had a lot of fun with this. would love to play more levels

Submitted

That was pretty slick. I wish there were more levels! I think you could take this a lot further, but for a game jam game? near perfect! The only movement that didn't map well in my brain was that even when I was pressing a direction key into the wall, I still jumped up and 45degrees away from the wall. But yea, great art, music, sound, and quickly beatable but still presented a challenge - tough to nail that balance for a jam!

Submitted

Very slick and satisfying movement, the music rocks and the the character looks cool as hell. You can really feel the punch of your movements.

The final stage could've used a checkpoint or two and the environments could've used some more variety, but it's still super cool for a nice, quick experience!

Submitted

Wow!!! Very impressive!! A little too difficult for my abilities!

Submitted(+1)

ohoho man, loved this!  super slick right down to my little dude bobbing his head to the music.  great art, simplistic but so pretty as well.  excellent work :3

Developer

Thank you! I'm glad you noticed the animation synced to the music. I tried your game as well, and it was quite similar!

Submitted

A combo based game is always a welcome in my library. Especially if they are executed this well!! It truly felt slick chaining the moves. Kudos to you and your team for such a smooth gameplay experience 😇

Do make sure to play and rate our game as well (it might take a minute for it to load)

Viewing comments 60 to 41 of 86 · Next page · Previous page · First page · Last page