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No Room For Error's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #17 | 4.141 | 4.141 |
| Presentation | #178 | 3.747 | 3.747 |
| Theme | #187 | 3.576 | 3.576 |
| Originality | #310 | 3.303 | 3.303 |
Ranked from 100 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
The game is a fast-paced action platformer where the player must chain together traversal and offense to pull off slick combos and complete all the levels.
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Comments
This game has a really nice feel to it. Something about the way the little knight freezes in the air before shooting the targets tickles the gamer nerve in my brain. Wish there was more, I would totally eat up a crazy difficult level with these mechanics.
Slick movement for sure, love the shooting back animation when you hit the red diamond. I think if it had more button options for dash it would feel nice, but besides that, great game
The feel in the platformer is very good. I liked the music and the aesthetics. I would have made the red diamods reappear after some time. I know the game is called "no room for error" but it would have been nice. Also, a dash after climbing a wall (and not just after standing on the ground again only). Awesome job!.
Liked this game! I really appreciate the execution of the main mechanic and it felt really good to chain multiple jumps together. It didn't feel super intuitive to use A and D to aim, and I would echo the feedback others have left that aiming with the mouse might have felt better. But still, great job overall!
Short and sweet but great fun! Great use of the slick theme without just making thinks slippery!

It felt really good chaining together a ton of the jumps once I got a good feeling for the game movement!
Ouch, unforgiving gameplay ! Wish I could use the mouse to aim and space to dash, but otherwise very clean execution :)
I liked this a lot, you've managed to make players feel slick without requiring too much from the player themselves and I think that's a really good achievement. It's a combination of well designed levels with good clarity and simple well executed mechanics, you also left us all wanting more haha
It'd be even better if there was some more originality or incentive for the player to get to the end beyond completing the game. Again I really liked how solid this feels for almost any platformer player, that was my original goal when hearing "slick" was the theme but towing that line between making most people feel like they're slick and the game being too hard is really tough, especially in the context of a game-jam where playtesting is going to be very limited, well done!
Really fun. You used a simple idea really well making super interesting levels with it. Well done. This is probs my favourite ive played so far.
That was so much fun, so snappy and so cool. I played an hour without realizing. (Mainly cause I sucked)
Only complaint is that I wish it would have laster longer, very smooth movement!
10/10 experience ❤️ Everything is perfect🔥
Beat it in 4:37! Fun game, the dash mechanics were really enjoyable. I liked the difficulty and soundtrack a lot. Nice, cohesive game.
Really fun and slick. The character was surprisingly heavy. I appreciate how tight the L/R controls are. I could see myself speedrunning something like this. The way you dash through and shoot off the diamonds is really satisfying. You should check out my game if you get a chance, we have a similar idea of chaining together traversal/attacking moves for slickness.
That was awsome. Had heaps of fun. the movement is super slick and feels great. I Got a time of 1:22!!!
Awsome work.
Really nice movement, had a lot of fun with this. would love to play more levels
That was pretty slick. I wish there were more levels! I think you could take this a lot further, but for a game jam game? near perfect! The only movement that didn't map well in my brain was that even when I was pressing a direction key into the wall, I still jumped up and 45degrees away from the wall. But yea, great art, music, sound, and quickly beatable but still presented a challenge - tough to nail that balance for a jam!
Very slick and satisfying movement, the music rocks and the the character looks cool as hell. You can really feel the punch of your movements.
The final stage could've used a checkpoint or two and the environments could've used some more variety, but it's still super cool for a nice, quick experience!
Wow!!! Very impressive!! A little too difficult for my abilities!
ohoho man, loved this! super slick right down to my little dude bobbing his head to the music. great art, simplistic but so pretty as well. excellent work :3
Thank you! I'm glad you noticed the animation synced to the music. I tried your game as well, and it was quite similar!
A combo based game is always a welcome in my library. Especially if they are executed this well!! It truly felt slick chaining the moves. Kudos to you and your team for such a smooth gameplay experience 😇
Do make sure to play and rate our game as well (it might take a minute for it to load)