Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Oops! All LayersView game page

In this quirky puzzle platformer, learn to apply masks on blueprints to unblock paths!
Submitted by Not_Absent (@absent_not), ZaneFadul — 1 hour, 26 minutes before the deadline
Add to collection

Play game

Oops! All Layers's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#24.6794.679
Fun#1003.6073.607
Presentation#1953.6793.679
Theme#4422.6432.643

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Slick"?
In 'Oops! All Layers' you slip and slide through the levels by applying masks to the layers of the level finding a way to create your own path to the exit!

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I like the central mechanic, but the movement was a bit difficult to control and the masks were a bit buggy. There’s a lot of potential here, but it’s a bit of a struggle as is.

Submitted

This is such a cool concept! The puzzles were interesting, and the UI art and music make for a really cohesive experience. I do think a few of the puzzles were too easily solved by a single mask, as well as some that could be done by just spam jumping on the left side of the screen. The UI was also really small on the mask placement and difficult to navigate sometimes. Otherwise, this is an awesome experience; the quality is really high for such a short development time. Awesome job!!

Submitted

Really like the concept ! I imagine even the mask could become a block on the main interface, and adding couple of new tools like " photoshop tools " as you progress in the game. Took me some time I could create an elevator in live for the character, hahaha.

Submitted

Love how creative the mechanic is! very great puzzles. Also, the character is incredibly cute!

Submitted

Really cool idea, it's definitely fun to have the mask move the player around, especially since you're also changing the level from a completely separate layer. It definitely got a lot more interesting once you had multiple layers set up, and it even change the theme a bit so the level isn't always white with a blue background. I would say that the either the layers or the masks need to be a little bit bigger, as I really have to move the mask carefully because of how small it looks compared to the rest of the screen. The game also froze when I got to level 11, but did shake the mask around the level very quickly, so it's likely something broke when I tried doing that. Very unique game, hope you guys had a lot of fun making it! Also hope you get a chance to check out my team's game as well if you'd like!

Submitted

Wow that was a really high quality experience, I think my game got stuck or froze at the 11th level and then on the 12th, but it was great solving all the puzzles before it were great fun with a super cool idea, my favorite level was the key by far, using the mouse to time the key drop into a player double jump was a fantastic way to blend the 2 input modes!

Submitted

Oops! All Slick

Submitted

Really cool concept and well executed!

Submitted

This is extremely rad!!! Solid conceptually as well as in execution!!!

Submitted (1 edit)

Great concept, Solid execution. I agree with Jaspm0, would've gone hard on a ds. 

Submitted

This is actually so cool!

This is exactly the kind of game I always wanted to make but could never quite think of how to execute

Submitted

Love the idea. Theme also brings the whole thing together. Amazing job!

Submitted

This idea is sick! Building or cutting the level with the masks is a really unique way to expand on a pretty well-trodden puzzle platformer genre. Nice work making something fresh and unique!

Submitted

Interesting game, this would've gone crazy on DS with the two screens

Submitted (1 edit)

unique concept!  you can cheese things early game sometimes if you move the mask with the player in  it - or maybe that was intentional (green flag if it was, it was fun to discover). EDIT: seems intentional based on later levels... cool!

i had a similar idea once where you would build 3d cross sections for platforms in a 2D world.