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A jam submission

Sun Burnie's Island AdventureView game page

He's Big. He's Bad. He's Burnt. No. He's Sun Burnie and he's here to stay.
Submitted by inbredRobot, Werkz, potted — 1 hour, 7 minutes before the deadline
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Sun Burnie's Island Adventure's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#234.1054.105
Presentation#1613.7893.789
Theme#2643.2633.263
Originality#2813.3683.368

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Slick"?
SLICK MOVEMENTS MADE BY THE SLICKEST GUY AROUND

CONTROLLER USE HIGHLY RECOMMENDED

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Comments

Submitted

The main character is the stuff of nightmares haha.

As much as I have added a wall of QoL comments the game is still really good and well rounded, I couldn't find any noticeable/game breaking bugs.

An input diagram or a short tutorial showing all the tricks you can perform would be good.

Having to hold w while holding onto something isn't intuitive to start with and I was constantly falling down on the first blue grab square.

Changing the camera angle to prep for the next jump while holding w to hold onto a grab square would dislodge me from the square early making it difficult to really line up the jumps, just having it so that we stay attached to the square without holding forward would be nice.

The wall run is kind of nice though, it being a grab wall would make sense to be able to stop and grab the wall though.

That was an extremely difficult start area just to get access to the rest of the game, I imagine a lot of people would probably stop there.

I was confused about what the timer on the boat was about.

A lot of promising mechanics, pretty cool that the devs managed to get so much playability of the game in within 9 days. Good music, fun cartoony low poly style.

Developer(+1)

We totally hear your feedback about the difficulty of the hole, but have no fear! There is some special movement tech that can make the hole almost trivial!

If you want to conquer the hole  on your own, feel free to ignore this.

But if you want a little tip check this out! Also, there is an explanation of how to do the movement tech in the description of the youtube video :D

Submitted

Inspiring controls. Very fluid and slick. I got frustrated really quickly within the hole. I think the level design was too much of a dealbreaker for me. I wish I could have started in more of a sandbox. Great work, and I'm excited to see what else you'll develop in the future.

Developer

Yeah we hear ya, thanks for the feeeback. We’re gonna be releasing a new version after the jam that has a smoother difficulty curve to start the game for sure

If you want an easy way out of the hole in the meantime, you can use this trick

Submitted(+1)

Really smooth movement, although level design and lack of a tutorial makes the level feel a little too challenging. I didnt realise I can wall run until after a whiile. Really well made though, super slick game! :D 

Submitted (1 edit) (+1)

The movement  is pretty slick especially when you spam dash and jump

Almost have the makings of a rage game with the hole, very devious to put the cannon jump above that

Played on keyboard, would be nice if the character just stuck to the wall without holding down the keypress

Developer

Appreciate the feedback! We opted to take the trade-off of having m&k feel worse so that controller would feel better, but I totally get your frustration. Thanks for playing!

Submitted(+2)

Slick open island 3d platformer! Somehow I was able to get out of the hole easy the first time, but after exploring around a bit, I fell back in when doing the cannon mission, and couldn't get back out. Somehow my skills had regressed lol. I like the character and the music and aesthetic a lot though.

Developer(+1)

We have since added a cannon in the starting hole after you make it out or a certain duration has passed! Having people stuck in the hole was not our intention

Submitted(+2)

Really fun game! Originally I thought the movement was difficult but as I kept playing I felt like I learned it pretty well and you could move around real slick. As you get more moves and upgrades (glider for the win) moving around gets easier and you can even come back to quests that were originally too difficult. Definitely one of the best I've played in the jam though I do wish there was a hint system for the quests since I am still missing a couple of them.

Submitted(+2)

Despite what others are saying, I thought the movement was pretty slick! I do wish I could've ran faster though without wave dashing.

Submitted(+2)

slick movement from a slick guy

Submitted(+2)

This is the guy they make gas station hot dogs out of

Submitted(+3)

I'm a huge fan of Bernie and his achievements they brought me much joy. Wave dashing around the island and finding the little challenges is super fun, and there is a a good variety of them too. I especially liked the design of the mountain. Climbing it made me feel exceedingly slick. My only complaint is that it can be hard to run on the walls or wall jump without falling off but, if I really concentrated on not falling,  I was able to scale even the tallest towers with Bernie.  I think the issue is mostly that Bernie immediately falls off the wall when moving the stick away as opposed to sticking to it for a little bit. Otherwise, top slick points. 

Developer(+1)

Appreciate the feedback and thanks for playing! i like the idea of adding some “coyote time” to all wall jumps even if you aren’t pointing your input directly into the wall.

Submitted

I love the art and sun burnie is awesome but the movement is frustrating to learn. I was stuck in the beginning hole for half an hour

Developer

Sorry to hear :(  Were  you using your keyboard or controller? The game was designed with controller first

Submitted(+2)

This is a super fun movement playground. 3D platformers can be deceptively difficult to make, and you made a really enjoyable one. I like the art style, the textures are especially fun like Burnie's buttcrack, and I generally thought the movement felt good. Getting out of the hole was a little tough at first, but then getting to play around in the world had some really fun discovery moments like getting into the cannon and learning to wave dash. Really fun overall!

Submitted(+2)

BURNIE THE SLICKEST !!! I could not protect my boat friend but achieve the greatest heights butt naked <3
Sometimes the camera messes up the movements but overall a very nice 3D platformer ! Crazy to have so many achievments in a gamejam game.

Submitted(+2)

Burnie is who I aspire to be! Fun game to play and loved all the achievements that you can collect!

Submitted(+2)

Oh wow, really interesting. Such a slow and heavy character I thought at first, but as I played more I realized how to properly utilize the wavedash and such to build up crazy speed. Unfortunately the wall-running segments are really janky and frustrating, but I had a lot of fun discovering the miscellaneous tasks on the island and understanding the depths of the movement. I'm surprised at how you made such a heavy and slow character feel fluid and slick moving around. Nice presentation too.

Submitted(+2)

Oh also, I switched over to controller halfway through and it was much better than WASD! I recommend people play this one on controller if that's available to you.

Developer

Controller was definitely the expected way to play, but we also wanted to allow people to still explore the game without one in case they just had a mouse and keyboard. Thanks for the feedback!

Submitted(+2)

Love the movements , and of course that big boi!

Submitted

The windows version is just an empty folder :(

Developer

Could you try again please :)

Submitted

It's working now

Developer

Thanks for letting us know. You are a life saver