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Ricochet Clicker's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2 | 4.000 | 4.000 |
| Visuals | #2 | 4.267 | 4.267 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #4 | 3.800 | 3.800 |
| Gameplay | #7 | 3.733 | 3.733 |
| How well does the game fit the themes? | #15 | 4.267 | 4.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
Very nice!!
Mellow game with great visuals. Love the take on the theme as well. I found there was no penalty for clicking at the wrong time though, so I tried spam clicking and discovered you can gain multiple multipiers for each bounce.
Hi, thanks for playing!
There’s a small delay after a misclick, so spamming is usually less efficient—but I think the penalty isn’t strong enough yet.
Great job! Satisfying sounds and very nice use of the asset it really adds to the vibe. I love the theme idea too
Great game.
I played for a while to max out but i kept clicking early trying to click as it hits the water. Turns out you click once the white ring appears or at least that's the timing i got down to.
This was on my short list of games to make. Skipping stone game but I was thinking click to keep skip momentum.
Cool game and well done.
I love upgrades, it was very fun to get further! The simplicity of it was great.
I played it for much longer than I anticipated. That's the mark of a good game. Well done
Thanks haha!
I hope you didn’t waste too much time — it gets really hard to make progress near the end
So simple, but addicting! Took me two secs to figure our clicking was just adding mult, not adding force to the pebble. Had to max out everything to see how far it could go haha. Nice job!
Hi, thanks for playing!
Yes, what the clicks do isn't super clear at first, I just added an explanation in the description.