Play game
DeepCore Protocol's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #14 | 3.158 | 3.158 |
| Visuals | #23 | 3.789 | 3.789 |
| Fun Factor | #26 | 3.053 | 3.053 |
| Special Object Implementation | #26 | 3.579 | 3.579 |
| Overall | #27 | 3.307 | 3.307 |
| Audio | #41 | 3.053 | 3.053 |
| Theme Implementation | #77 | 3.211 | 3.211 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You are in an underwater cave trying to get the requested objects. You use an speaker to send a sonar pulse and navigate through the cave
Leave a comment
Log in with itch.io to leave a comment.


Comments
Everything serves the game so well! The Visuals, Audio, Music, and Gameplay all work hand and hand to produce such a suspenseful experience. Great Work!
Thank you! Thanks for playing!
Loved this! What a fantastic idea with the sonar, and a really good way to set the eerie tone of the game. Really good work! My one and only criticism is that that there was no repercussion to hitting the sonar, so I ended up spamming it for the most part. But, its a Game Jam and this is a really solid entry!
Oh, I didn't thought of that! Definitively tools available should have a cost so it involves strategic thinking. I'll apply it to my future games. Glad you loved it, thanks for playing!
Maaaan, that was an awesome experience! I both shit myself and spammed the shift key at the same time!
The music perfectly captures the terrifying atmosphere, the sonar mechanics are excellent, and the moment you forget to use the sonar while being chased, the mere possibility of finding the terrifying fish right in front of you is enough to make the game terrifying.
I escaped, but I guess my character couldn't escape being eaten by the fish. May it rest in peace.
R.I.P character :'( hahaha. Seeing you and everyone have such a wonderful time is the greatest reward I could ask for, thanks a lot for playing!
A wonderful game with interesting game mechanics. I liked it.
Glad you liked it, thanks for playing!
I really loved that entry! simple elegant mechanic and super cool visuals and sounds! well done!
Glad you loved it! Thanks for playing!
Looks amazing. The sonar effect is awesome.
Glad you like the sonar effect! Thanks for playing!
Fun game, no idea how you made the sonar effect but it's amazing! The anglerfish monster didn't feel all that threatening, at first I thought it was bugged and couldn't get me, but eventually I slammed into it with my submarine and I did get a game over. The game is a bit easy. Also, when the anglerfish saw me, it never seemed to leave me alone.
Thanks! I fought with shaders a lot to get the sonar effect running :D hahahah. Yeah, agree on your points. I was planning for a more menacing aquatic monster, but didn't had the time to model or get one. It definetively needed much more testing to polish both difficulty and fish behavior. Thanks for playing!
I enjoyed it. I think it is bugged. I befriended with the fish at the end :D We collected isotopes together :D. My game also has stamina bug, probably because of web build.
Yeah, the navigation of the fish needed a lot of polish, I had a lot funny encounters with it when testing the game out hahah. Glad you enjoyed it. Thanks for playing!
Fun game! The sound design was really nice, and the graphics were simple but cool. I especially love the slight delay when using the sonar, builds a good bit of tension. Super freaky to use the sonar and learn the monster is right next to you, or that you've been propelling into the wall the whole time. Great job!
Glad you like it, thanks for playing!
The visuals of the sonar effect are very good.
Thanks for playing!