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The Party Diver's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Special Object Implementation | #18 | 3.800 | 3.800 |
| Theme Implementation | #24 | 4.000 | 4.000 |
| Gameplay | #26 | 3.067 | 3.067 |
| Fun Factor | #37 | 2.933 | 2.933 |
| Overall | #40 | 3.044 | 3.044 |
| Visuals | #72 | 2.667 | 2.667 |
| Audio | #103 | 1.800 | 1.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You are a diver who can’t swim.
Lost in the deep, the only way to move is by blasting sound waves from a portable speaker. Use audio-powered bursts to push yourself through underwater currents, avoid hazards, and navigate a strange, glowing world beneath the surface.
Controls:
LMB - Boost
Esc - Menu
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Comments
I love the simplistic controls! Sadly I cant seem to hear any music from the game / sound effects? But I have to say the game is actually surprisingly fun for its simplistic concept! Though I have skill issue and can only reach level 3 before dying a bunch of times xD. Good job!
I liked it! I could see myself getting very into this game, and raging my little heart out (in a good way). The concept of a diver who can't swim is a good one! Great job!
I liked it! I could see myself getting very into this game, and raging my little heart out (in a good way). The concept of a diver who can't swim is a good one! Great job!
It's a cool game, and the difficulty is just right.
Very addicting gameplay from the start, can see speedrunning potential :)
I loved the game, really enjoyed the play time and the way you used the theme and special object! I found it fun, however, lacking a little on the audio side. The rest was brilliant though😁
Very creative use of the special object in the mechanics. Maybe the difficulty could be a bit lower. I had a hard time tbh, but it’s totally understandable for a mini jam. No jarring sounds, fun to play. Good job!
Thank you for your feedback I really appreciate it!
Nice use of the "use weapon/object to move mechanic." The shells added cool replay-ability to a short game. Awesome stuff!
Thank you I really appreciate it!
Man, there's a huge difficulty spike after the first level.
Yes, the difficulty increase is HUGE, I hope to reduce it. Instead of making the whole level harder, I would add some optional difficulty. Like finishing on time or something like that. Thanks for the feedback.
My other group member had the same idea XD.
Very cool concept. The last level was HARD.
Thanks for the feedback sir!