The water effect is amazing! And the overall art style is really charming and detailed! Great art direction and the individual sprites are incredible, although I felt the underlying tile pattern was a bit distracting from the rest of the atristry. Would love to see if you guys continue how you could add a bit more depth to the gameplay, but this was an awesome entry!
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Slick Shine's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #67 | 4.000 | 4.000 |
| Presentation | #84 | 4.113 | 4.113 |
| Originality | #104 | 3.925 | 3.925 |
| Fun | #173 | 3.377 | 3.377 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Slick"?
Slippery floors, greasy badguys, and funky jams!
Comments
Ranking: S-S-S-S-B-B
I like how the 1950s is captured here, and the music is pretty fitting, as well. I noticed how most of the difficulty comes from managing the crowds of enemies and keeping them away from the cars, rather than necessarily defeating every enemy on screen. This adds a lot more strategy to defending the cars as they go along the conveyor belt, and I had fun pushing away the enemies.
This game has a very impressive and unique artstyle. I liked the voice lines for the grades at the end. I found it pretty hard, I think it would be cool if there was a way to restore health to the cars by cleaning them.F-B-C-S-D-F
I got a duh duh duh DEEEEEE xD very fun, with some extra polish this could even become a sort of roguelike game
I really like this idea, and the art for this entry is very cool. I think it was a clever take on a tower defence-style concept, and reminded me a bit of Plants vs Zombies for some reason. Either way I enjoyed it quite a bit and thought it was very creative. It did seem very difficult to get a good rating as soon as the medium range enemies pop up, not sure if I was doing something wrong but the enemies seem quite hard to kill and keeping them at distance let’s them pool up. Would be interested to see how the balance could be improved, or the correct strategy made clearer if I’m missing something. Great job!
Thank you Seb. This is sort of a learning experience for me as to how folks view tower defense or "defend the cart" games. Most people seem to think that you should be able to clear the level with perfect scores. I kinda thought of it as getting a perfect score should be kinda impossible, but theoritically possible with the "perfect playthrough". TBH the team wasn't very decisive about what type of game this would be, we just kinda started with "there should be greasers attacking your car wash and you have to fight them".... If I had to develop it further myself (personally) I would do away with scores and bring $$ into the picture for having cleared cars through, kinda like the car owners are paying you as the car wash, then be able to purchase upgrades + different weapons + helper NPC's etc etc.
I agree that perfect should be pretty hard to get, that makes sense and has some challenge, but I was struggling a bit just to get Ds and Cs - that may be more of a reflection on me though rather than the balance! I think some sort of reward and upgrade system would make sense, especially with the car wash theme, and would also make things a bit more varied. Still a great job though!
I learned a lot about myself too, I'm a bit too much of a perfectionist for game jams haha. (Lead programmer here). I should have allowed a bit more time for upgrades, instead of focusing on precise enemy movements for instance... To be fair though, this is the first game I've ever built, and I'm very proud of myself and the entire team for putting this together.
This is too cute and really fun! I love the visuals and I could definitely keep playing this.
Great animations and I love the spray effect. Gameplay was fun but I had a hard time managing all the enemies.
It seems the greaseballs did in fact affect my PR, my score was F-B-A-B-F-B. I found it was a bit hard to manage the large volumes of enemies, and the movement was a bit funky with the hopping, but man blowing them away was great fun!The music was the thing that surprised me the most, I did not expect a game jam game to feature alt-rock tunes like that! The boss theme reminded me of the battle themes in Persona 5, good stuff!
FDBBDB :D Very original idea, love the art style and consistency as well. Smooth gameplay.
B-S-B-A-F-D! Very SLICK game! This feels like a very complete prototype. The movement and spraying is super slick. I was terrified when the entourage boss showed up! Awesome art direction and overall vibes. AWESOME teamwork!!!
aabbff!! both my cars were so close to making it!!! such a cute and silly game. i love the animations and the silly sound effects--i can't even be mad about failing because the 'whoa mama' is so funny. nice job!
This is like fighting the Terminids at John Travolta's House. The difficulty of traveling around the cars makes this SURPRISINGLY tense, but nothing in the WORLD equates to that power washer. It is a flamethrower in spirit and I absolutely loved buffing out the caravan of creeps that rolled up on my wash. I ended up on an exponential decline of S-A-B-B-D-D, but I was smiling all the way there. Bravo!
Incredible presentation. The water spray looks so good! I loved the creativity of the "world" here. Awesome voice acting too. Congrats on a great game!
trying to clear the wave in time was a fun extra goal (I only managed it once)
Best I could manage was SSSADD, which was a funny score








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