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A jam submission

ReprieveView game page

Everything has a cost
Submitted by saharshkappa, Aatulya — 47 minutes, 7 seconds before the deadline
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Reprieve's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#691.3362.143
Theme#731.2472.000
Visuals#731.1581.857
Overall#741.0911.750
Audio#760.6241.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which theme(s) did your game incorporate, and how?
EVERYTHING HAS A COST

Did you use any pre-made assets? If so, what were they and where were they from?
Yes, most of the assets (sprites) used were free to use, CC0 assets with creative modification.

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Comments

Submitted

Nice game had a lot of fun with it good job bro. Try out my game leave me a rating I'd be really grateful.

Submitted

decent mechanics, i like the gamplay ( saber is the way to go ) the theme fits well with debuff effects overall great attempt ( if you could also play our game i would appreciate it )

Submitted

nahh cuz i see the vision! saber light is always the key!! anyways, decent play. could be more honestly since theres not much difference between legs, armor, and saber (saber just lowkey the best answer for every problem)

but its pretty good. cheers

Submitted

I like the interpretation of theme, making the cost tie in to some debuff the player has. Some issues I had were the spikes always having an active hurtbox even when the animation shows it is sheathed. I think a good way to implement it since I noticed you are using Godot is to use the AnimationPlayer node and keyframe disabling and enabling the collision depending on the animation state. Good work!

Submitted

Clever game controls I must say. Nice work!