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Reprieve's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #69 | 1.336 | 2.143 |
| Theme | #73 | 1.247 | 2.000 |
| Visuals | #73 | 1.158 | 1.857 |
| Overall | #74 | 1.091 | 1.750 |
| Audio | #76 | 0.624 | 1.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which theme(s) did your game incorporate, and how?
EVERYTHING HAS A COST
Did you use any pre-made assets? If so, what were they and where were they from?
Yes, most of the assets (sprites) used were free to use, CC0 assets with creative modification.
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Comments
Nice game had a lot of fun with it good job bro. Try out my game leave me a rating I'd be really grateful.
decent mechanics, i like the gamplay ( saber is the way to go ) the theme fits well with debuff effects overall great attempt ( if you could also play our game i would appreciate it )
nahh cuz i see the vision! saber light is always the key!! anyways, decent play. could be more honestly since theres not much difference between legs, armor, and saber (saber just lowkey the best answer for every problem)
but its pretty good. cheers
I like the interpretation of theme, making the cost tie in to some debuff the player has. Some issues I had were the spikes always having an active hurtbox even when the animation shows it is sheathed. I think a good way to implement it since I noticed you are using Godot is to use the AnimationPlayer node and keyframe disabling and enabling the collision depending on the animation state. Good work!
Clever game controls I must say. Nice work!